Incorrectly loading a model, Adding a VertexArray abstraction
* Using import library assimp to incorrectly load a cube.obj * Using a temporary Renderable class as a placeholder for all data needed to render the mesh. * Vertex Array abstraction added
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10
premake5.lua
10
premake5.lua
@ -12,6 +12,7 @@ workspace "BarinkEngine"
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buildmessage "Building BarinkEngineSandbox ..."
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includedirs {
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"./libs/assimp/include",
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"./libs/glad/include",
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"./MyGraphicsEngine",
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"./MyGraphicsEngine/include",
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@ -20,7 +21,9 @@ workspace "BarinkEngine"
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"./libs/GorillaAudio/include",
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"./libs/lua/include",
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"./libs/glfw/include",
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"./libs/ImGui"
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"./libs/ImGui",
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"./libs/lua/include"
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}
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libdirs{
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@ -31,7 +34,7 @@ workspace "BarinkEngine"
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}
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links{
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"liblua",
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"lua54",
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"spdlog",
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"glfw3",
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"MyGraphicsEngine"
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@ -62,6 +65,7 @@ workspace "BarinkEngine"
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buildmessage "Building MyGraphicsEngine ..."
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includedirs {
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"./libs/assimp/include",
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"./libs/glad/include",
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"./libs/glfw/include",
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"./libs/tinygltf",
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@ -74,11 +78,13 @@ workspace "BarinkEngine"
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libdirs{
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"./libs/spdlog/build/Release",
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"./libs/assimp/lib/Debug",
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"./libs/glfw/build/src/Debug"
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}
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links {
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"spdlog",
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"assimp-vc143-mtd",
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"glfw3"
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}
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