Incorrectly loading a model, Adding a VertexArray abstraction

* Using import library assimp to incorrectly load a cube.obj
* Using a temporary Renderable class as a placeholder for all data needed
to render the mesh.
* Vertex Array abstraction added
This commit is contained in:
2022-05-04 23:25:18 +02:00
parent eb0e7f7a51
commit 9165e30d0e
19 changed files with 322 additions and 112 deletions

View File

@ -3,5 +3,5 @@
out vec4 FragColor;
void main(){
FragColor = vec4(0.0f, 1.0f, 0.0f , 1.0f);
FragColor = vec4(0.5f, 0.5f, 0.0f , 1.0f);
}