Incorrectly loading a model, Adding a VertexArray abstraction
* Using import library assimp to incorrectly load a cube.obj * Using a temporary Renderable class as a placeholder for all data needed to render the mesh. * Vertex Array abstraction added
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		@ -3,5 +3,5 @@
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out vec4 FragColor;
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void main(){
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	FragColor = vec4(0.0f, 1.0f, 0.0f , 1.0f);
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	FragColor = vec4(0.5f, 0.5f, 0.0f , 1.0f);
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}
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