Incorrectly loading a model, Adding a VertexArray abstraction
* Using import library assimp to incorrectly load a cube.obj * Using a temporary Renderable class as a placeholder for all data needed to render the mesh. * Vertex Array abstraction added
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.gitignore
vendored
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.gitignore
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@ -16,3 +16,5 @@ x64/
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*.gltf
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!sponza.gltf
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imgui.ini
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