Multiple changes to prepare for the basic render engine.
* Rendering 2 cubes * per cube transform panels * Updated TODO.md * Updated README.md
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@ -94,8 +94,6 @@ BarinkEngine::Mesh ModelImporter::processMesh(aiMesh* mesh, const aiScene* scene
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vertices.push_back(vector);
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}
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//spdlog::info("{} == {}", mesh->mNumVertices, vertices.size());
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// Process Indices
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for (unsigned int i = 0; i < mesh->mNumFaces; i++) {
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aiFace face = mesh->mFaces[i];
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@ -3,9 +3,9 @@
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Renderable Renderable::Load()
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Renderable* Renderable::Load()
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{
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return Renderable();
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return new Renderable();
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}
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Renderable::Renderable()
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