Added abstracted window
Added Lua interpreter
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parent
168b936945
commit
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5
.vscode/settings.json
vendored
5
.vscode/settings.json
vendored
@ -1,3 +1,6 @@
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{
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{
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"cmake.configureOnOpen": true
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"cmake.configureOnOpen": true,
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"files.associations": {
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"iosfwd": "cpp"
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}
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}
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}
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@ -16,7 +16,9 @@ class BarinkWindow{
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BarinkWindow(const int width, const int height);
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BarinkWindow(const int width, const int height);
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~BarinkWindow();
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~BarinkWindow();
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void EnterLoop();
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bool WindowShouldClose();
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void Poll();
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};
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};
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@ -1,6 +1,7 @@
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#include "MyGraphicsEngine/Window.h"
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#include "MyGraphicsEngine/Window.h"
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#include <spdlog/spdlog.h>
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#include <spdlog/spdlog.h>
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bool BarinkWindow::InitGLFW(){
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bool BarinkWindow::InitGLFW(){
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if(!glfwInit())
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if(!glfwInit())
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{
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{
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@ -31,6 +32,8 @@ Width(width), Height(height), FullScreen(false){
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glViewport(0,0, Width, Height);
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glViewport(0,0, Width, Height);
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}
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}
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@ -39,13 +42,12 @@ BarinkWindow::~BarinkWindow(){
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glfwTerminate();
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glfwTerminate();
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}
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}
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void BarinkWindow::EnterLoop(){
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bool BarinkWindow::WindowShouldClose(){
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while(!glfwWindowShouldClose(window))
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return glfwWindowShouldClose(window);
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{
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}
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glClear(GL_COLOR_BUFFER_BIT);
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glfwSwapBuffers(window);
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void BarinkWindow::Poll()
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glfwPollEvents();
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{
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glfwSwapBuffers(window);
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}
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glfwPollEvents();
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}
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}
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@ -3,6 +3,15 @@
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#include <MyGraphicsEngine/Window.h>
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#include <MyGraphicsEngine/Window.h>
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#include <string>
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#include <string>
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extern "C"
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{
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#include "lauxlib.h"
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#include "lua.h"
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#include "lualib.h"
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}
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int main (int argc, char *argv[] ){
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int main (int argc, char *argv[] ){
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@ -15,9 +24,22 @@ int main (int argc, char *argv[] ){
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}
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}
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std::string vertexShaderSource = "build/SandboxApplication/Debug/test.vs";
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std::string vertexShaderSource = "build/SandboxApplication/Debug/test.vs";
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std::string fragmentShaderSource = "build/SandboxApplication/Debug/test.fs";
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std::string fragmentShaderSource = "build/SandboxApplication/Debug/test.fs";
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Shader(vertexShaderSource, fragmentShaderSource);
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//Shader shader (vertexShaderSource, fragmentShaderSource);
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lua_State* L = luaL_newstate();
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luaL_openlibs(L);
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luaL_dostring(L, "print('BarinkEngine')");
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luaL_dofile(L,"script.lua");
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glClearColor(0.2f, 0.2f, 0.2f, 1.0f);
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while (!GameWindow.WindowShouldClose()) {
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glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT) ;
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GameWindow.EnterLoop();
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GameWindow.Poll();
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}
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}
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}
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@ -13,17 +13,19 @@ workspace "BarinkEngine"
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includedirs {
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includedirs {
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"./libs/glad/include",
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"./libs/glad/include",
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"./MyGraphicsEngine/include"
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"./MyGraphicsEngine/include",
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"./libs/lua-5.4.4/lua"
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}
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}
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libdirs{
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libdirs{
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"./libs/spdlog-1.9.1/build"
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"./libs/spdlog-1.9.1/build",
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"./libs/lua-5.4.4/lua"
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}
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}
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links{
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links{
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"liblua",
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"spdlog",
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"spdlog",
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"glfw3",
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"glfw3",
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"X11",
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"X11",
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