Added abstracted window

Added Lua interpreter
This commit is contained in:
2022-04-28 21:02:54 +02:00
parent 168b936945
commit 86b0506bbb
5 changed files with 46 additions and 15 deletions

View File

@ -3,6 +3,15 @@
#include <MyGraphicsEngine/Window.h>
#include <string>
extern "C"
{
#include "lauxlib.h"
#include "lua.h"
#include "lualib.h"
}
int main (int argc, char *argv[] ){
@ -15,9 +24,22 @@ int main (int argc, char *argv[] ){
}
std::string vertexShaderSource = "build/SandboxApplication/Debug/test.vs";
std::string fragmentShaderSource = "build/SandboxApplication/Debug/test.fs";
Shader(vertexShaderSource, fragmentShaderSource);
//Shader shader (vertexShaderSource, fragmentShaderSource);
lua_State* L = luaL_newstate();
luaL_openlibs(L);
luaL_dostring(L, "print('BarinkEngine')");
luaL_dofile(L,"script.lua");
glClearColor(0.2f, 0.2f, 0.2f, 1.0f);
while (!GameWindow.WindowShouldClose()) {
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT) ;
GameWindow.EnterLoop();
GameWindow.Poll();
}
}