Added abstracted window
Added Lua interpreter
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@ -16,7 +16,9 @@ class BarinkWindow{
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BarinkWindow(const int width, const int height);
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~BarinkWindow();
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void EnterLoop();
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bool WindowShouldClose();
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void Poll();
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};
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@ -1,6 +1,7 @@
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#include "MyGraphicsEngine/Window.h"
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#include <spdlog/spdlog.h>
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bool BarinkWindow::InitGLFW(){
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if(!glfwInit())
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{
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@ -31,6 +32,8 @@ Width(width), Height(height), FullScreen(false){
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glViewport(0,0, Width, Height);
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}
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@ -39,13 +42,12 @@ BarinkWindow::~BarinkWindow(){
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glfwTerminate();
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}
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void BarinkWindow::EnterLoop(){
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while(!glfwWindowShouldClose(window))
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{
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glClear(GL_COLOR_BUFFER_BIT);
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bool BarinkWindow::WindowShouldClose(){
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return glfwWindowShouldClose(window);
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}
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glfwSwapBuffers(window);
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glfwPollEvents();
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}
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void BarinkWindow::Poll()
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{
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glfwSwapBuffers(window);
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glfwPollEvents();
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}
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