Started implementation of first event/message passing system

This commit is contained in:
Nigel Barink 2022-06-10 22:44:40 +02:00
parent 4df6cfba90
commit 85f9c78adf
11 changed files with 140 additions and 12 deletions

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@ -2,6 +2,7 @@
#include <phonon.h>
EngineStatistics* ES;
BarinkEngine::InputManager InputSystem;
int main(int argc, char* argv[]) {
// Setup performance sampler
@ -12,7 +13,7 @@ int main(int argc, char* argv[]) {
BarinkWindow MainWindow = BarinkWindow(800, 600);
BarinkEngine::Renderer renderer = BarinkEngine::Renderer();
BarinkEngine::InputManager InputSystem = BarinkEngine::InputManager();
InputSystem = BarinkEngine::InputManager();
InputSystem.attach(&MainWindow);

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@ -0,0 +1,25 @@
#include "../Include/EventSystem/EventEmitter.h"
void EventEmitter::Subscribe(EventListener& subscriber)
{
subscribers.push_back(&subscriber);
}
void EventEmitter::Unsubscribe(EventListener& subscriber)
{
subscribers.remove(&subscriber);
}
void EventEmitter::EmitEvent(Event& incident)
{
// Notify all subscribers an event has taken place
for (auto it = subscribers.begin(); it != subscribers.end(); ++it)
{
(*it)->ReceiveEvent(incident);
}
}
EventEmitter::EventEmitter() {
subscribers = std::list<EventListener*>{};
}

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@ -20,3 +20,5 @@ extern void Start();
extern void Update();
extern void ImmediateGraphicsDraw();
extern void Stop();
extern BarinkEngine::InputManager InputSystem;

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@ -0,0 +1,11 @@
#pragma once
#include <string>
struct Event
{
public:
std::string name;
int argc;
void** argv;
};

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@ -0,0 +1,16 @@
#pragma once
#include "Event.h"
#include "EventListener.h"
class EventEmitter {
public:
void Subscribe (EventListener& subscriber);
void Unsubscribe(EventListener& subscriber);
protected:
std::list<EventListener*> subscribers;
void EmitEvent(Event& incident);
EventEmitter();
};

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@ -0,0 +1,5 @@
#include "EventListener.h"
void EventListener::ReceiveEvent(Event& incident)
{
}

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@ -0,0 +1,8 @@
#pragma once
#include "Event.h"
#include <list>
class EventListener{
public:
virtual void ReceiveEvent(Event& incident);
};

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@ -3,12 +3,13 @@
#include <glad/glad.h>
#include <GLFW/glfw3.h>
#include "../Include/EventSystem/EventListener.h"
class BarinkWindow{
class BarinkWindow : EventListener {
private:
GLFWwindow* window;
bool FullScreen;
@ -18,12 +19,15 @@ class BarinkWindow{
static bool InitGLFW();
public:
BarinkWindow(const int width, const int height);
~BarinkWindow();
GLFWwindow* windowptr();
void ReceiveEvent(Event& incident) override;
bool WindowShouldClose();
void Poll();

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@ -1,11 +1,11 @@
#pragma once
#include <vector>
#include "Graphics/Window.h"
#include "EventSystem/EventEmitter.h"
namespace BarinkEngine {
class InputManager {
class InputManager : EventEmitter {
public:
InputManager();
@ -13,6 +13,7 @@ namespace BarinkEngine {
void attach(BarinkWindow* window);
// GLFW Handlers
static void KeyCallback(GLFWwindow* window, int key, int scancode, int action, int mods);
static void CursorPositionCallback(GLFWwindow* window, double x, double y);
@ -21,5 +22,6 @@ namespace BarinkEngine {
static void ScrollCallback(GLFWwindow* window, double xoffset, double yoffset);
private:
std::vector<BarinkWindow*> windows;
};
}

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@ -1,16 +1,24 @@
#include "BarinkEngine.h"
#include "Input/InputManager.h"
#include "GLFW/glfw3.h"
#include "spdlog/spdlog.h"
#include <iostream>
void BarinkEngine::InputManager::PollEvents()
{
for (std::vector<BarinkWindow*>::iterator it = windows.begin(); it != windows.end(); ++it) {
for (auto it = windows.begin(); it != windows.end(); ++it) {
(*it)->Poll();
}
}
void BarinkEngine::InputManager::KeyCallback(GLFWwindow* window, int key, int scancode, int action, int mods)
{
Event KeyEvent{};
KeyEvent.name = "KEY";
InputSystem.EmitEvent(KeyEvent);
if (key == GLFW_KEY_A && action == GLFW_PRESS)
{
@ -21,23 +29,49 @@ void BarinkEngine::InputManager::KeyCallback(GLFWwindow* window, int key, int sc
void BarinkEngine::InputManager::CursorPositionCallback(GLFWwindow* window, double x, double y)
{
std::cout << "Cursor Position x: " << x << ", y: " << y << std::endl;
//std::cout << "Cursor Position x: " << x << ", y: " << y << std::endl;
Event CursorPosUpdate{};
CursorPosUpdate.name = "UPDATE::CURSOR:POSITION";
InputSystem.EmitEvent(CursorPosUpdate);
}
void BarinkEngine::InputManager::CursorEnterCallback(GLFWwindow* window, int entered)
{
if (entered) {
// Cursor entered the window's screen space
std::cout << "Cursor entered!" << std::endl;
Event mouseEntered {};
mouseEntered.name = "Mouse Entered Window's confines!";
mouseEntered.argc = 0;
InputSystem.EmitEvent(mouseEntered);
}
else {
std::cout << "Cursor left!" << std::endl;
Event mouseLeft{};
mouseLeft.name = "Mouse Left Window's confines!";
mouseLeft.argc = 0;
InputSystem.EmitEvent(mouseLeft);
}
}
void BarinkEngine::InputManager::MouseButtonCallback(GLFWwindow* window, int button, int action, int mods)
{
Event MouseButtonEvent{};
MouseButtonEvent.name = "MOUSEBUTTON";
InputSystem.EmitEvent(MouseButtonEvent);
if (button == GLFW_MOUSE_BUTTON_RIGHT && action == GLFW_PRESS) {
std::cout << "Right mouse button was pressed!" << std::endl;
}
@ -48,6 +82,11 @@ void BarinkEngine::InputManager::ScrollCallback(GLFWwindow* window, double xoffs
{
std::cout << "Scroll: x: " << xoffset << ", y: " << yoffset << std::endl;
Event ScrollEvent{};
ScrollEvent.name = "SCROLL";
InputSystem.EmitEvent(ScrollEvent);
}
@ -64,9 +103,16 @@ void BarinkEngine::InputManager::attach(BarinkWindow* window)
glfwSetMouseButtonCallback(window->windowptr(), MouseButtonCallback);
glfwSetScrollCallback(window->windowptr(), ScrollCallback);
this->Subscribe( (EventListener&)(*window));
}
BarinkEngine::InputManager::InputManager()
BarinkEngine::InputManager::InputManager() : EventEmitter ()
{
windows = std::vector<BarinkWindow*>();
}

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@ -1,9 +1,10 @@
#include "Graphics/Window.h"
#include <stdlib.h>
#include <stdio.h>
#include <iostream>
#include <GLFW/glfw3.h>
#include <spdlog/spdlog.h>
#include "../Include/EventSystem/Event.h"
bool BarinkWindow::InitGLFW(){
if(!glfwInit())
@ -74,3 +75,10 @@ void BarinkWindow::SwapBuffers()
{
glfwSwapBuffers(window);
}
void BarinkWindow::ReceiveEvent(Event& incident)
{
std::cout << "EVENT RECEIVED: " << incident.name << std::endl;
}