Started implementation of first event/message passing system
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4df6cfba90
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@ -2,6 +2,7 @@
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#include <phonon.h>
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#include <phonon.h>
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EngineStatistics* ES;
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EngineStatistics* ES;
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BarinkEngine::InputManager InputSystem;
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int main(int argc, char* argv[]) {
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int main(int argc, char* argv[]) {
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// Setup performance sampler
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// Setup performance sampler
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@ -12,7 +13,7 @@ int main(int argc, char* argv[]) {
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BarinkWindow MainWindow = BarinkWindow(800, 600);
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BarinkWindow MainWindow = BarinkWindow(800, 600);
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BarinkEngine::Renderer renderer = BarinkEngine::Renderer();
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BarinkEngine::Renderer renderer = BarinkEngine::Renderer();
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BarinkEngine::InputManager InputSystem = BarinkEngine::InputManager();
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InputSystem = BarinkEngine::InputManager();
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InputSystem.attach(&MainWindow);
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InputSystem.attach(&MainWindow);
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25
BarinkEngine/EventSystem/EventEmitter.cpp
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25
BarinkEngine/EventSystem/EventEmitter.cpp
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#include "../Include/EventSystem/EventEmitter.h"
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void EventEmitter::Subscribe(EventListener& subscriber)
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{
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subscribers.push_back(&subscriber);
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}
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void EventEmitter::Unsubscribe(EventListener& subscriber)
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{
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subscribers.remove(&subscriber);
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}
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void EventEmitter::EmitEvent(Event& incident)
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{
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// Notify all subscribers an event has taken place
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for (auto it = subscribers.begin(); it != subscribers.end(); ++it)
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{
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(*it)->ReceiveEvent(incident);
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}
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}
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EventEmitter::EventEmitter() {
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subscribers = std::list<EventListener*>{};
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}
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@ -20,3 +20,5 @@ extern void Start();
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extern void Update();
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extern void Update();
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extern void ImmediateGraphicsDraw();
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extern void ImmediateGraphicsDraw();
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extern void Stop();
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extern void Stop();
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extern BarinkEngine::InputManager InputSystem;
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11
BarinkEngine/Include/EventSystem/Event.h
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11
BarinkEngine/Include/EventSystem/Event.h
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@ -0,0 +1,11 @@
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#pragma once
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#include <string>
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struct Event
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{
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public:
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std::string name;
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int argc;
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void** argv;
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};
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16
BarinkEngine/Include/EventSystem/EventEmitter.h
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16
BarinkEngine/Include/EventSystem/EventEmitter.h
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#pragma once
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#include "Event.h"
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#include "EventListener.h"
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class EventEmitter {
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public:
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void Subscribe (EventListener& subscriber);
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void Unsubscribe(EventListener& subscriber);
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protected:
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std::list<EventListener*> subscribers;
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void EmitEvent(Event& incident);
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EventEmitter();
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};
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5
BarinkEngine/Include/EventSystem/EventListener.cpp
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5
BarinkEngine/Include/EventSystem/EventListener.cpp
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#include "EventListener.h"
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void EventListener::ReceiveEvent(Event& incident)
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{
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}
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8
BarinkEngine/Include/EventSystem/EventListener.h
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8
BarinkEngine/Include/EventSystem/EventListener.h
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#pragma once
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#include "Event.h"
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#include <list>
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class EventListener{
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public:
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virtual void ReceiveEvent(Event& incident);
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};
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@ -3,12 +3,13 @@
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#include <glad/glad.h>
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#include <glad/glad.h>
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#include <GLFW/glfw3.h>
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#include <GLFW/glfw3.h>
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#include "../Include/EventSystem/EventListener.h"
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class BarinkWindow{
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class BarinkWindow : EventListener {
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private:
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private:
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GLFWwindow* window;
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GLFWwindow* window;
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bool FullScreen;
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bool FullScreen;
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@ -18,12 +19,15 @@ class BarinkWindow{
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static bool InitGLFW();
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static bool InitGLFW();
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public:
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public:
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BarinkWindow(const int width, const int height);
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BarinkWindow(const int width, const int height);
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~BarinkWindow();
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~BarinkWindow();
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GLFWwindow* windowptr();
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GLFWwindow* windowptr();
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void ReceiveEvent(Event& incident) override;
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bool WindowShouldClose();
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bool WindowShouldClose();
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void Poll();
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void Poll();
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@ -1,11 +1,11 @@
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#pragma once
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#pragma once
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#include <vector>
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#include <vector>
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#include "Graphics/Window.h"
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#include "Graphics/Window.h"
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#include "EventSystem/EventEmitter.h"
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namespace BarinkEngine {
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namespace BarinkEngine {
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class InputManager {
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class InputManager : EventEmitter {
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public:
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public:
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InputManager();
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InputManager();
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@ -13,6 +13,7 @@ namespace BarinkEngine {
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void attach(BarinkWindow* window);
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void attach(BarinkWindow* window);
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// GLFW Handlers
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// GLFW Handlers
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static void KeyCallback(GLFWwindow* window, int key, int scancode, int action, int mods);
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static void KeyCallback(GLFWwindow* window, int key, int scancode, int action, int mods);
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static void CursorPositionCallback(GLFWwindow* window, double x, double y);
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static void CursorPositionCallback(GLFWwindow* window, double x, double y);
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@ -21,5 +22,6 @@ namespace BarinkEngine {
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static void ScrollCallback(GLFWwindow* window, double xoffset, double yoffset);
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static void ScrollCallback(GLFWwindow* window, double xoffset, double yoffset);
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private:
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private:
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std::vector<BarinkWindow*> windows;
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std::vector<BarinkWindow*> windows;
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};
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};
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}
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}
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@ -1,16 +1,24 @@
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#include "BarinkEngine.h"
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#include "Input/InputManager.h"
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#include "Input/InputManager.h"
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#include "GLFW/glfw3.h"
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#include "GLFW/glfw3.h"
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#include "spdlog/spdlog.h"
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#include "spdlog/spdlog.h"
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#include <iostream>
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#include <iostream>
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void BarinkEngine::InputManager::PollEvents()
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void BarinkEngine::InputManager::PollEvents()
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{
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{
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for (std::vector<BarinkWindow*>::iterator it = windows.begin(); it != windows.end(); ++it) {
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for (auto it = windows.begin(); it != windows.end(); ++it) {
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(*it)->Poll();
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(*it)->Poll();
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}
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}
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}
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}
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void BarinkEngine::InputManager::KeyCallback(GLFWwindow* window, int key, int scancode, int action, int mods)
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void BarinkEngine::InputManager::KeyCallback(GLFWwindow* window, int key, int scancode, int action, int mods)
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{
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{
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Event KeyEvent{};
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KeyEvent.name = "KEY";
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InputSystem.EmitEvent(KeyEvent);
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if (key == GLFW_KEY_A && action == GLFW_PRESS)
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if (key == GLFW_KEY_A && action == GLFW_PRESS)
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{
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{
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@ -21,23 +29,49 @@ void BarinkEngine::InputManager::KeyCallback(GLFWwindow* window, int key, int sc
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void BarinkEngine::InputManager::CursorPositionCallback(GLFWwindow* window, double x, double y)
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void BarinkEngine::InputManager::CursorPositionCallback(GLFWwindow* window, double x, double y)
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{
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{
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std::cout << "Cursor Position x: " << x << ", y: " << y << std::endl;
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//std::cout << "Cursor Position x: " << x << ", y: " << y << std::endl;
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Event CursorPosUpdate{};
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CursorPosUpdate.name = "UPDATE::CURSOR:POSITION";
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InputSystem.EmitEvent(CursorPosUpdate);
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}
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}
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void BarinkEngine::InputManager::CursorEnterCallback(GLFWwindow* window, int entered)
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void BarinkEngine::InputManager::CursorEnterCallback(GLFWwindow* window, int entered)
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{
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{
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if (entered) {
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if (entered) {
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// Cursor entered the window's screen space
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Event mouseEntered {};
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std::cout << "Cursor entered!" << std::endl;
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mouseEntered.name = "Mouse Entered Window's confines!";
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mouseEntered.argc = 0;
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InputSystem.EmitEvent(mouseEntered);
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}
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}
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else {
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else {
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std::cout << "Cursor left!" << std::endl;
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Event mouseLeft{};
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mouseLeft.name = "Mouse Left Window's confines!";
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mouseLeft.argc = 0;
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InputSystem.EmitEvent(mouseLeft);
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}
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}
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}
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}
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void BarinkEngine::InputManager::MouseButtonCallback(GLFWwindow* window, int button, int action, int mods)
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void BarinkEngine::InputManager::MouseButtonCallback(GLFWwindow* window, int button, int action, int mods)
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{
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{
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Event MouseButtonEvent{};
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MouseButtonEvent.name = "MOUSEBUTTON";
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InputSystem.EmitEvent(MouseButtonEvent);
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if (button == GLFW_MOUSE_BUTTON_RIGHT && action == GLFW_PRESS) {
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if (button == GLFW_MOUSE_BUTTON_RIGHT && action == GLFW_PRESS) {
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std::cout << "Right mouse button was pressed!" << std::endl;
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std::cout << "Right mouse button was pressed!" << std::endl;
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}
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}
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@ -48,6 +82,11 @@ void BarinkEngine::InputManager::ScrollCallback(GLFWwindow* window, double xoffs
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{
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{
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std::cout << "Scroll: x: " << xoffset << ", y: " << yoffset << std::endl;
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std::cout << "Scroll: x: " << xoffset << ", y: " << yoffset << std::endl;
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Event ScrollEvent{};
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ScrollEvent.name = "SCROLL";
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InputSystem.EmitEvent(ScrollEvent);
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}
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}
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@ -64,9 +103,16 @@ void BarinkEngine::InputManager::attach(BarinkWindow* window)
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glfwSetMouseButtonCallback(window->windowptr(), MouseButtonCallback);
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glfwSetMouseButtonCallback(window->windowptr(), MouseButtonCallback);
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glfwSetScrollCallback(window->windowptr(), ScrollCallback);
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glfwSetScrollCallback(window->windowptr(), ScrollCallback);
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this->Subscribe( (EventListener&)(*window));
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}
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}
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BarinkEngine::InputManager::InputManager()
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BarinkEngine::InputManager::InputManager() : EventEmitter ()
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{
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{
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windows = std::vector<BarinkWindow*>();
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windows = std::vector<BarinkWindow*>();
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}
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}
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@ -1,9 +1,10 @@
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#include "Graphics/Window.h"
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#include "Graphics/Window.h"
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#include <stdlib.h>
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#include <stdlib.h>
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#include <stdio.h>
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#include <stdio.h>
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#include <iostream>
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#include <GLFW/glfw3.h>
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#include <GLFW/glfw3.h>
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#include <spdlog/spdlog.h>
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#include <spdlog/spdlog.h>
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#include "../Include/EventSystem/Event.h"
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bool BarinkWindow::InitGLFW(){
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bool BarinkWindow::InitGLFW(){
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if(!glfwInit())
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if(!glfwInit())
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@ -74,3 +75,10 @@ void BarinkWindow::SwapBuffers()
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{
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{
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glfwSwapBuffers(window);
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glfwSwapBuffers(window);
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}
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}
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void BarinkWindow::ReceiveEvent(Event& incident)
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{
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std::cout << "EVENT RECEIVED: " << incident.name << std::endl;
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}
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