Shader copying now is a pre-build step
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16b61986a1
commit
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@ -32,14 +32,6 @@ project "BarinkEngine"
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"../libs/ImGui"
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}
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links {
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"phonon",
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"lua54",
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"spdlog",
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"assimp-vc143-mtd",
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"glfw3"
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}
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files {
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"../libs/ImGui/*.cpp",
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"../libs/ImGui/backends/imgui_impl_glfw.cpp",
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@ -53,17 +45,29 @@ project "BarinkEngine"
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}
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filter { "system:windows"}
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prebuildcommands {
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-- Copy shaders
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"copy graphics\\shaders\\fragment.shader ..\\build\\SandboxApplication\\Debug\\test.fs",
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"copy graphics\\shaders\\vertex.shader ..\\build\\SandboxApplication\\Debug\\test.vs",
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"copy graphics\\shaders\\RenderSurfaceFrag.shader ..\\build\\SandboxApplication\\Debug\\RenderSurface.fs",
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"copy graphics\\shaders\\RenderSurfaceVert.shader ..\\build\\SandboxApplication\\Debug\\RenderSurface.vs"
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}
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-- NOTE: make these copy instructions more flexible
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ok, err = os.copyfile("graphics/shaders/fragment.shader", "../build/SandboxApplication/Debug/test.fs")
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if err then error("Copy fragment shader source failed!") end
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ok, err = os.copyfile("graphics/shaders/vertex.shader", "../build/SandboxApplication/Debug/test.vs")
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if err then error("Copy vertex shader source failed!") end
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ok, err = os.copyfile("graphics/shaders/RenderSurfaceFrag.shader", "../build/SandboxApplication/Debug/RenderSurface.fs")
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if err then error("Copy fragment shader source failed!") end
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ok, err = os.copyfile("graphics/shaders/RenderSurfaceVert.shader", "../build/SandboxApplication/Debug/RenderSurface.vs")
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if err then error("Copy vertex shader source failed!") end
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links {
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-- This needs to fall under the filter as the names can differ on different platforms
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"phonon",
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"lua54",
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"spdlog",
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"assimp-vc143-mtd",
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"glfw3"
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}
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filter { "system:linux" }
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prebuildcommands {
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-- Copy shaders
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"cp graphics/shaders/fragment.shader ../build/SandboxApplication/Debug/test.fs",
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"cp graphics/shaders/vertex.shader ../build/SandboxApplication/Debug/test.vs",
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"cp graphics/shaders/RenderSurfaceFrag.shader ../build/SandboxApplication/Debug/RenderSurface.fs",
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"cp graphics/shaders/RenderSurfaceVert.shader ../build/SandboxApplication/Debug/RenderSurface.vs"
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}
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