Externalized ImGUI compilation and fixed white screen issue
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@ -58,7 +58,7 @@ void Start() {
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shader = new Shader(vertexShaderSource, fragmentShaderSource);
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textureCube = new Texture("build/SandboxApplication/Debug/die.jpg");
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textureCube = new Texture("build/SandboxApplication/Debug/Textures/wall.jpg");
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matCube = new Material(*shader);
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matCube->Color = glm::vec3(1.0, 0.0, 0.0);
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