Externalized ImGUI compilation and fixed white screen issue
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@ -19,10 +19,14 @@ int main(int argc, char* argv[]) {
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GUIManager GUISystem = GUIManager(&MainWindow);
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glEnable(GL_DEPTH_TEST);
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// First call to setup game
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Start();
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// Runtime loop
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while (!MainWindow.WindowShouldClose()) {
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