Externalized ImGUI compilation and fixed white screen issue
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		@ -19,10 +19,14 @@ int main(int argc, char* argv[]) {
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	GUIManager GUISystem = GUIManager(&MainWindow);
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	glEnable(GL_DEPTH_TEST);
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	// First call to setup game
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	Start();
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	// Runtime loop
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	while (!MainWindow.WindowShouldClose()) {
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