Made multiple managers for individual pieces
Added UIManager that renders the UI inside the window
This commit is contained in:
parent
dae8830e2b
commit
76c051e407
@ -1,31 +1,64 @@
|
|||||||
#include "BarinkEngine.h"
|
#include "BarinkEngine.h"
|
||||||
|
#include <imgui.h>
|
||||||
|
|
||||||
extern void Start(int argc, char* argv[]);
|
extern void Start(int argc, char* argv[]);
|
||||||
extern void UpdateApplication();
|
extern void Update();
|
||||||
|
extern void Stop();
|
||||||
|
|
||||||
using namespace BarinkEngine;
|
using namespace BarinkEngine;
|
||||||
|
void DrawMyGUI();
|
||||||
|
|
||||||
bool ShouldQuit = false;
|
BarinkWindow* MainWindow;
|
||||||
|
|
||||||
int main(int argc, char* argv[]) {
|
int main(int argc, char* argv[]) {
|
||||||
|
|
||||||
// Start Engine
|
// Startup services
|
||||||
Engine::Startup();
|
MainWindow = new BarinkWindow(800, 600);
|
||||||
|
|
||||||
|
Renderer renderer = Renderer();
|
||||||
|
InputManager InputSystem = InputManager();
|
||||||
|
|
||||||
|
|
||||||
|
InputSystem.attach(MainWindow);
|
||||||
|
|
||||||
|
GUIManager GUISystem = GUIManager(MainWindow);
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
// First call to setup game
|
||||||
Start(argc, argv);
|
Start(argc, argv);
|
||||||
|
|
||||||
|
|
||||||
while (!ShouldQuit) {
|
// Runtime loop
|
||||||
//InputManager::PollEvents();
|
while (!MainWindow->WindowShouldClose()) {
|
||||||
|
InputSystem.PollEvents();
|
||||||
|
|
||||||
UpdateApplication();
|
Update();
|
||||||
|
|
||||||
|
|
||||||
|
renderer.Render();
|
||||||
|
|
||||||
|
|
||||||
|
DrawMyGUI();
|
||||||
|
|
||||||
|
GUISystem.Render();
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
MainWindow->SwapBuffers();
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
|
// Shutdown game
|
||||||
|
|
||||||
|
Stop();
|
||||||
|
|
||||||
|
|
||||||
// Kill Engine
|
// Shutdown Services
|
||||||
Engine::Shutdown();
|
delete MainWindow;
|
||||||
|
|
||||||
|
|
||||||
return 0;
|
return 0;
|
||||||
}
|
}
|
||||||
@ -33,5 +66,41 @@ int main(int argc, char* argv[]) {
|
|||||||
|
|
||||||
void WARN(std::string message) {
|
void WARN(std::string message) {
|
||||||
spdlog::warn(message);
|
spdlog::warn(message);
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
void DrawMyGUI() {
|
||||||
|
ImGui::NewFrame();
|
||||||
|
|
||||||
|
ImGui::Begin("Transform");
|
||||||
|
ImGui::Text("Cube");
|
||||||
|
/*
|
||||||
|
ImGui::InputFloat3("Position:", (float*)nullptr);
|
||||||
|
ImGui::InputFloat3("Rotation:", (float*)nullptr);
|
||||||
|
ImGui::InputFloat3("Scale:", (float*)nullptr);
|
||||||
|
|
||||||
|
*/
|
||||||
|
|
||||||
|
ImGui::End();
|
||||||
|
|
||||||
|
ImGui::Begin("Camera");
|
||||||
|
|
||||||
|
//ImGui::SliderFloat("Zoom:", &NULL, 10, 190);
|
||||||
|
|
||||||
|
ImGui::End();
|
||||||
|
|
||||||
|
|
||||||
|
ImGui::Begin("Scripting!!");
|
||||||
|
|
||||||
|
//ImGui::InputTextMultiline("Lua Script", nullptr, 255);
|
||||||
|
//runCode = ImGui::Button("Run");
|
||||||
|
|
||||||
|
|
||||||
|
ImGui::End();
|
||||||
|
|
||||||
|
|
||||||
|
ImGui::ShowDemoWindow();
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
|
@ -1,10 +0,0 @@
|
|||||||
#include "include/BarinkEngine.h"
|
|
||||||
namespace BarinkEngine {
|
|
||||||
void Engine::Startup() {
|
|
||||||
std::cout << "Starting Engine! vroom vroom!" << std::endl;
|
|
||||||
}
|
|
||||||
|
|
||||||
void Engine::Shutdown() {
|
|
||||||
std::cout << "ShutDown Engine!" << std::endl;
|
|
||||||
}
|
|
||||||
};
|
|
@ -3,23 +3,18 @@
|
|||||||
#include <string>
|
#include <string>
|
||||||
#include <filesystem>
|
#include <filesystem>
|
||||||
|
|
||||||
|
|
||||||
#include "Engine.h"
|
|
||||||
#include "glm/glm.hpp"
|
#include "glm/glm.hpp"
|
||||||
|
|
||||||
|
|
||||||
#include "graphics/Shader.h"
|
#include "graphics/Shader.h"
|
||||||
#include "graphics/Window.h"
|
#include "graphics/Window.h"
|
||||||
#include "graphics/Camera.h"
|
#include "graphics/Camera.h"
|
||||||
#include "graphics/Renderable.h"
|
#include "graphics/Renderable.h"
|
||||||
#include "spdlog/spdlog.h"
|
#include "spdlog/spdlog.h"
|
||||||
|
|
||||||
#include "MemoryManager.h"
|
#include "Input/InputManager.h"
|
||||||
|
#include "Graphics/Renderer.h"
|
||||||
|
#include "Graphics/GUI/GUIManager.h"
|
||||||
|
|
||||||
extern "C"
|
|
||||||
{
|
|
||||||
#include "lauxlib.h"
|
|
||||||
#include "lua.h"
|
|
||||||
#include "lualib.h"
|
|
||||||
}
|
|
||||||
void WARN(std::string message);
|
void WARN(std::string message);
|
||||||
|
|
||||||
|
|
||||||
|
@ -1,10 +0,0 @@
|
|||||||
#pragma once
|
|
||||||
namespace BarinkEngine {
|
|
||||||
|
|
||||||
class Engine {
|
|
||||||
public:
|
|
||||||
static void Startup();
|
|
||||||
static void Shutdown();
|
|
||||||
|
|
||||||
};
|
|
||||||
};
|
|
15
BarinkEngine/Include/Graphics/GUI/GUIManager.h
Normal file
15
BarinkEngine/Include/Graphics/GUI/GUIManager.h
Normal file
@ -0,0 +1,15 @@
|
|||||||
|
#pragma once
|
||||||
|
#include "Graphics/Window.h"
|
||||||
|
|
||||||
|
|
||||||
|
class GUIManager {
|
||||||
|
public:
|
||||||
|
GUIManager(BarinkWindow* window);
|
||||||
|
~GUIManager();
|
||||||
|
|
||||||
|
void Render();
|
||||||
|
|
||||||
|
|
||||||
|
private:
|
||||||
|
BarinkWindow* currentwindow;
|
||||||
|
};
|
@ -13,10 +13,6 @@
|
|||||||
*/
|
*/
|
||||||
|
|
||||||
class Renderable {
|
class Renderable {
|
||||||
private:
|
|
||||||
std::vector<BarinkEngine::Mesh> meshes;
|
|
||||||
Renderable();
|
|
||||||
|
|
||||||
public:
|
public:
|
||||||
Buffer vertexBuffer;
|
Buffer vertexBuffer;
|
||||||
Buffer elementBuffer;
|
Buffer elementBuffer;
|
||||||
@ -27,4 +23,7 @@ public:
|
|||||||
static Renderable Load();
|
static Renderable Load();
|
||||||
void Draw();
|
void Draw();
|
||||||
|
|
||||||
|
private:
|
||||||
|
std::vector<BarinkEngine::Mesh> meshes;
|
||||||
|
Renderable();
|
||||||
};
|
};
|
21
BarinkEngine/Include/Graphics/Renderer.h
Normal file
21
BarinkEngine/Include/Graphics/Renderer.h
Normal file
@ -0,0 +1,21 @@
|
|||||||
|
#pragma once
|
||||||
|
#include "Graphics/Renderable.h"
|
||||||
|
|
||||||
|
#include <vector>
|
||||||
|
|
||||||
|
namespace BarinkEngine {
|
||||||
|
|
||||||
|
class Renderer {
|
||||||
|
public:
|
||||||
|
Renderer();
|
||||||
|
~Renderer();
|
||||||
|
|
||||||
|
void Render();
|
||||||
|
|
||||||
|
void Submit(Renderable* model);
|
||||||
|
|
||||||
|
private:
|
||||||
|
std::vector<Renderable*> models;
|
||||||
|
|
||||||
|
};
|
||||||
|
}
|
18
BarinkEngine/Include/Input/InputManager.h
Normal file
18
BarinkEngine/Include/Input/InputManager.h
Normal file
@ -0,0 +1,18 @@
|
|||||||
|
#pragma once
|
||||||
|
#include <vector>
|
||||||
|
|
||||||
|
#include "Graphics/Window.h"
|
||||||
|
|
||||||
|
namespace BarinkEngine {
|
||||||
|
|
||||||
|
class InputManager {
|
||||||
|
public:
|
||||||
|
InputManager();
|
||||||
|
|
||||||
|
void PollEvents();
|
||||||
|
void attach(BarinkWindow* window);
|
||||||
|
|
||||||
|
private:
|
||||||
|
std::vector<BarinkWindow*> windows;
|
||||||
|
};
|
||||||
|
}
|
@ -1,17 +0,0 @@
|
|||||||
#pragma once
|
|
||||||
#include <iostream>
|
|
||||||
#include <stdlib.h>
|
|
||||||
|
|
||||||
static int HeapAllocations = 0;
|
|
||||||
static int HeapDeallocations = 0;
|
|
||||||
|
|
||||||
inline void* operator new(std::size_t sz) {
|
|
||||||
HeapAllocations++;
|
|
||||||
return std::malloc(sz);
|
|
||||||
}
|
|
||||||
|
|
||||||
inline void operator delete(void* ptr) noexcept {
|
|
||||||
HeapDeallocations++;
|
|
||||||
std::free(ptr);
|
|
||||||
}
|
|
||||||
|
|
28
BarinkEngine/Include/Scripting/LuaScript.h
Normal file
28
BarinkEngine/Include/Scripting/LuaScript.h
Normal file
@ -0,0 +1,28 @@
|
|||||||
|
#pragma once
|
||||||
|
#include <string>
|
||||||
|
|
||||||
|
extern "C"
|
||||||
|
{
|
||||||
|
#include "lauxlib.h"
|
||||||
|
#include "lua.h"
|
||||||
|
#include "lualib.h"
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
#include "LuaScriptingManager.h"
|
||||||
|
|
||||||
|
|
||||||
|
/*
|
||||||
|
class LuaScript {
|
||||||
|
public:
|
||||||
|
|
||||||
|
LuaScript(const std::string&);
|
||||||
|
void execute(lua_State& l);
|
||||||
|
|
||||||
|
private:
|
||||||
|
std::string filePath;
|
||||||
|
|
||||||
|
};
|
||||||
|
|
||||||
|
|
||||||
|
*/
|
28
BarinkEngine/Include/Scripting/LuaScriptingManager.h
Normal file
28
BarinkEngine/Include/Scripting/LuaScriptingManager.h
Normal file
@ -0,0 +1,28 @@
|
|||||||
|
#pragma once
|
||||||
|
#include <vector>
|
||||||
|
|
||||||
|
extern "C"
|
||||||
|
{
|
||||||
|
#include "lauxlib.h"
|
||||||
|
#include "lua.h"
|
||||||
|
#include "lualib.h"
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
#include "LuaScript.h"
|
||||||
|
|
||||||
|
/*
|
||||||
|
class LuaScriptingManager
|
||||||
|
{
|
||||||
|
public:
|
||||||
|
std::vector<LuaScript*> scripts;
|
||||||
|
|
||||||
|
LuaScriptingManager();
|
||||||
|
|
||||||
|
void ExecuteLuaString(const std::string&);
|
||||||
|
|
||||||
|
private:
|
||||||
|
lua_State* L;
|
||||||
|
|
||||||
|
lua_State& getState();
|
||||||
|
};*/
|
19
BarinkEngine/Input/InputManager.cpp
Normal file
19
BarinkEngine/Input/InputManager.cpp
Normal file
@ -0,0 +1,19 @@
|
|||||||
|
#include "Input/InputManager.h"
|
||||||
|
|
||||||
|
void BarinkEngine::InputManager::PollEvents()
|
||||||
|
{
|
||||||
|
|
||||||
|
for (std::vector<BarinkWindow*>::iterator it = windows.begin(); it != windows.end(); ++it) {
|
||||||
|
(*it)->Poll();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
void BarinkEngine::InputManager::attach(BarinkWindow* window)
|
||||||
|
{
|
||||||
|
windows.push_back(window);
|
||||||
|
}
|
||||||
|
|
||||||
|
BarinkEngine::InputManager::InputManager()
|
||||||
|
{
|
||||||
|
windows = std::vector<BarinkWindow*>();
|
||||||
|
}
|
11
BarinkEngine/Scripting/LuaScript.cpp
Normal file
11
BarinkEngine/Scripting/LuaScript.cpp
Normal file
@ -0,0 +1,11 @@
|
|||||||
|
#include "Scripting/LuaScript.h"
|
||||||
|
/*
|
||||||
|
LuaScript::LuaScript(const std::string& path)
|
||||||
|
: filePath(path) {
|
||||||
|
}
|
||||||
|
|
||||||
|
void LuaScript::execute(lua_State& l)
|
||||||
|
{
|
||||||
|
luaL_dofile(&l, filePath.c_str());
|
||||||
|
}
|
||||||
|
*/
|
18
BarinkEngine/Scripting/LuaScriptingManager.cpp
Normal file
18
BarinkEngine/Scripting/LuaScriptingManager.cpp
Normal file
@ -0,0 +1,18 @@
|
|||||||
|
#include "Scripting/LuaScriptingManager.h"
|
||||||
|
/*
|
||||||
|
LuaScriptingManager::LuaScriptingManager()
|
||||||
|
{
|
||||||
|
L = luaL_newstate();
|
||||||
|
luaL_openlibs(L);
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
void LuaScriptingManager::ExecuteLuaString(const std::string& code) {
|
||||||
|
luaL_dostring(L, code.c_str());
|
||||||
|
}
|
||||||
|
|
||||||
|
lua_State& LuaScriptingManager::getState()
|
||||||
|
{
|
||||||
|
return (*L);
|
||||||
|
}
|
||||||
|
*/
|
38
BarinkEngine/graphics/GUI/GUIManager.cpp
Normal file
38
BarinkEngine/graphics/GUI/GUIManager.cpp
Normal file
@ -0,0 +1,38 @@
|
|||||||
|
#include "Graphics/GUI/GUIManager.h"
|
||||||
|
#include "imgui.h"
|
||||||
|
#include "backends/imgui_impl_opengl3.h"
|
||||||
|
#include <backends/imgui_impl_glfw.cpp>
|
||||||
|
|
||||||
|
GUIManager::GUIManager(BarinkWindow* window)
|
||||||
|
: currentwindow(window)
|
||||||
|
{
|
||||||
|
IMGUI_CHECKVERSION();
|
||||||
|
ImGui::CreateContext();
|
||||||
|
ImGuiIO& io = ImGui::GetIO();
|
||||||
|
(void)io;
|
||||||
|
|
||||||
|
ImGui::StyleColorsDark();
|
||||||
|
ImGui_ImplGlfw_InitForOpenGL(currentwindow->windowptr(), true);
|
||||||
|
ImGui_ImplOpenGL3_Init("#version 440");
|
||||||
|
|
||||||
|
|
||||||
|
ImGui_ImplGlfw_NewFrame();
|
||||||
|
ImGui_ImplOpenGL3_NewFrame();
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
GUIManager::~GUIManager()
|
||||||
|
{
|
||||||
|
ImGui_ImplOpenGL3_Shutdown();
|
||||||
|
ImGui_ImplGlfw_Shutdown();
|
||||||
|
ImGui::DestroyContext();
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
void GUIManager::Render()
|
||||||
|
{
|
||||||
|
|
||||||
|
|
||||||
|
ImGui::Render();
|
||||||
|
ImGui_ImplOpenGL3_RenderDrawData(ImGui::GetDrawData());
|
||||||
|
}
|
24
BarinkEngine/graphics/Renderer.cpp
Normal file
24
BarinkEngine/graphics/Renderer.cpp
Normal file
@ -0,0 +1,24 @@
|
|||||||
|
#include "Graphics/Renderer.h"
|
||||||
|
|
||||||
|
BarinkEngine::Renderer::Renderer()
|
||||||
|
{
|
||||||
|
models = std::vector<Renderable*>();
|
||||||
|
}
|
||||||
|
|
||||||
|
BarinkEngine::Renderer::~Renderer()
|
||||||
|
{
|
||||||
|
// CleanUp!
|
||||||
|
}
|
||||||
|
|
||||||
|
void BarinkEngine::Renderer::Render()
|
||||||
|
{
|
||||||
|
for (auto model : models) {
|
||||||
|
model->Draw();
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
void BarinkEngine::Renderer::Submit(Renderable* model)
|
||||||
|
{
|
||||||
|
models.push_back(model);
|
||||||
|
}
|
@ -1,12 +1,14 @@
|
|||||||
#include "Graphics/Window.h"
|
#include "Graphics/Window.h"
|
||||||
#include <stdlib.h>
|
#include <stdlib.h>
|
||||||
#include <stdio.h>
|
#include <stdio.h>
|
||||||
|
#include <GLFW/glfw3.h>
|
||||||
|
#include <spdlog/spdlog.h>
|
||||||
|
|
||||||
|
|
||||||
bool BarinkWindow::InitGLFW(){
|
bool BarinkWindow::InitGLFW(){
|
||||||
if(!glfwInit())
|
if(!glfwInit())
|
||||||
{
|
{
|
||||||
// spdlog::error("Failed to initialise GLFW!");
|
spdlog::error("Failed to initialise GLFW!");
|
||||||
return false;
|
return false;
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -23,7 +25,7 @@ Width(width), Height(height), FullScreen(false){
|
|||||||
|
|
||||||
if( !window)
|
if( !window)
|
||||||
{
|
{
|
||||||
// spdlog::error("GLFW failed to create window!");
|
spdlog::error("GLFW failed to create window!");
|
||||||
glfwTerminate();
|
glfwTerminate();
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
@ -43,8 +45,6 @@ Width(width), Height(height), FullScreen(false){
|
|||||||
|
|
||||||
glClearColor(0.2f, 0.2f, 0.2f, 1.0f);
|
glClearColor(0.2f, 0.2f, 0.2f, 1.0f);
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
@ -64,7 +64,6 @@ bool BarinkWindow::WindowShouldClose(){
|
|||||||
|
|
||||||
void BarinkWindow::Poll()
|
void BarinkWindow::Poll()
|
||||||
{
|
{
|
||||||
|
|
||||||
glfwPollEvents();
|
glfwPollEvents();
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -1,146 +1,62 @@
|
|||||||
#include "BarinkEngine.h"
|
#include "BarinkEngine.h"
|
||||||
|
using namespace BarinkEngine;
|
||||||
|
|
||||||
|
Camera* cam;
|
||||||
|
Renderable* Cube;
|
||||||
|
Shader* shader;
|
||||||
|
|
||||||
|
|
||||||
void Start(int argc, char* argv[]) {
|
void Start(int argc, char* argv[]) {
|
||||||
|
|
||||||
std::cout << "Hello start!" << std::endl;
|
std::cout << "Hello start!" << std::endl;
|
||||||
std::cout << "h" << std::endl;
|
|
||||||
|
|
||||||
char cwd[256];
|
|
||||||
memset(cwd, '\0', 256);
|
|
||||||
// getcwd(cwd, 256);
|
|
||||||
//spdlog::info("Working directory: {}", cwd);
|
|
||||||
|
|
||||||
WARN("Hello warning");
|
|
||||||
|
|
||||||
// BarinkWindow GameWindow(800, 600);
|
|
||||||
|
|
||||||
}
|
|
||||||
|
|
||||||
void UpdateApplication()
|
|
||||||
{
|
|
||||||
}
|
|
||||||
|
|
||||||
/*
|
|
||||||
|
|
||||||
int main(int argc, char* argv[]) {
|
|
||||||
|
|
||||||
char cwd[256];
|
|
||||||
memset(cwd, '\0', 256);
|
|
||||||
getcwd(cwd, 256);
|
|
||||||
spdlog::info("Working directory: {}", cwd);
|
|
||||||
|
|
||||||
|
|
||||||
IMGUI_CHECKVERSION();
|
cam = new Camera (glm::vec3(0.0f, 1.5f, -10.0f), glm::vec3(0.0f, 0.0f, 0.0f), 90.0f);
|
||||||
ImGui::CreateContext();
|
Cube = &Renderable::Load();
|
||||||
ImGuiIO& io = ImGui::GetIO();
|
|
||||||
(void)io;
|
|
||||||
|
|
||||||
ImGui::StyleColorsDark();
|
|
||||||
ImGui_ImplGlfw_InitForOpenGL(GameWindow.windowptr(), true);
|
|
||||||
ImGui_ImplOpenGL3_Init("#version 440");
|
|
||||||
|
|
||||||
Camera cam(glm::vec3(0.0f, 1.5f, -10.0f), glm::vec3(0.0f, 0.0f, 0.0f), 90.0f);
|
|
||||||
Renderable Cube = Renderable::Load();
|
|
||||||
|
|
||||||
|
|
||||||
spdlog::info("==== Load Shader(s) ====");
|
spdlog::info("==== Load Shader(s) ====");
|
||||||
std::string vertexShaderSource = "build/SandboxApplication/Debug/test.vs";
|
std::string vertexShaderSource = "build/SandboxApplication/Debug/test.vs";
|
||||||
std::string fragmentShaderSource = "build/SandboxApplication/Debug/test.fs";
|
std::string fragmentShaderSource = "build/SandboxApplication/Debug/test.fs";
|
||||||
Shader shader (vertexShaderSource, fragmentShaderSource);
|
shader = new Shader(vertexShaderSource, fragmentShaderSource);
|
||||||
|
|
||||||
lua_State* L = luaL_newstate();
|
|
||||||
luaL_openlibs(L);
|
|
||||||
luaL_dostring(L, "print('BarinkEngine')");
|
|
||||||
spdlog::info("==== Run script ====");
|
|
||||||
luaL_dofile(L,"build/SandboxApplication/Debug/script.lua");
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
char* lua_code = new char[255];
|
|
||||||
memset(lua_code, '\0', 255);
|
|
||||||
|
|
||||||
bool runCode = false;
|
|
||||||
|
|
||||||
|
|
||||||
while (!GameWindow.WindowShouldClose()) {
|
|
||||||
if (runCode == true) {
|
|
||||||
luaL_dostring(L,lua_code);
|
|
||||||
runCode = false;
|
|
||||||
}
|
}
|
||||||
|
|
||||||
glm::mat4 tran = glm::translate(glm::mat4(), Cube.transform.Position);
|
|
||||||
glm::mat4 scale = glm::scale(glm::mat4(), Cube.transform.Scale);
|
void Update()
|
||||||
|
{
|
||||||
|
glm::mat4 tran = glm::translate(glm::mat4(), Cube->transform.Position);
|
||||||
|
glm::mat4 scale = glm::scale(glm::mat4(), Cube->transform.Scale);
|
||||||
glm::mat4 rot =
|
glm::mat4 rot =
|
||||||
glm::rotate(glm::mat4(), glm::radians(Cube.transform.Rotation.x), glm::vec3(1.0f, 0.0f, 0.0f)) *
|
glm::rotate(glm::mat4(), glm::radians(Cube->transform.Rotation.x), glm::vec3(1.0f, 0.0f, 0.0f)) *
|
||||||
glm::rotate(glm::mat4(), glm::radians(Cube.transform.Rotation.y), glm::vec3(0.0f, 1.0f, 0.0f)) *
|
glm::rotate(glm::mat4(), glm::radians(Cube->transform.Rotation.y), glm::vec3(0.0f, 1.0f, 0.0f)) *
|
||||||
glm::rotate(glm::mat4(), glm::radians(Cube.transform.Rotation.z), glm::vec3(0.0f, 0.0f, 1.0f));
|
glm::rotate(glm::mat4(), glm::radians(Cube->transform.Rotation.z), glm::vec3(0.0f, 0.0f, 1.0f));
|
||||||
|
|
||||||
|
|
||||||
glm::mat4 model = tran * rot * scale;
|
glm::mat4 model = tran * rot * scale;
|
||||||
|
|
||||||
glm::mat4 projection = glm::perspective(glm::radians(cam.Zoom), (800.0f / 600.0f), 0.001f, 100.0f);
|
glm::mat4 projection = glm::perspective(glm::radians(cam->Zoom), (800.0f / 600.0f), 0.001f, 100.0f);
|
||||||
|
|
||||||
|
|
||||||
GameWindow.Poll();
|
|
||||||
|
|
||||||
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT);
|
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT);
|
||||||
|
|
||||||
shader.Use();
|
shader->Use();
|
||||||
shader.setUniformMat4("P", projection);
|
shader->setUniformMat4("P", projection);
|
||||||
shader.setUniformMat4("M", model);
|
shader->setUniformMat4("M", model);
|
||||||
shader.setUniformMat4("V", cam.GetViewMatrix());
|
shader->setUniformMat4("V", cam->GetViewMatrix());
|
||||||
|
|
||||||
Cube.Draw();
|
Cube->Draw();
|
||||||
|
|
||||||
ImGui_ImplOpenGL3_NewFrame();
|
|
||||||
ImGui_ImplGlfw_NewFrame();
|
|
||||||
ImGui::NewFrame();
|
|
||||||
|
|
||||||
ImGui::Begin("Transform");
|
|
||||||
ImGui::Text("Cube");
|
|
||||||
ImGui::InputFloat3("Position:", (float*)&Cube.transform.Position);
|
|
||||||
ImGui::InputFloat3("Rotation:", (float*)&Cube.transform.Rotation);
|
|
||||||
ImGui::InputFloat3("Scale:", (float*)&Cube.transform.Scale);
|
|
||||||
|
|
||||||
ImGui::End();
|
|
||||||
|
|
||||||
ImGui::Begin("Camera");
|
|
||||||
|
|
||||||
ImGui::SliderFloat("Zoom:", &cam.Zoom, 10, 190);
|
|
||||||
|
|
||||||
ImGui::End();
|
|
||||||
|
|
||||||
|
|
||||||
ImGui::Begin("Scripting!!");
|
|
||||||
|
|
||||||
ImGui::InputTextMultiline("Lua Script", lua_code, 255);
|
|
||||||
runCode = ImGui::Button("Run");
|
|
||||||
|
|
||||||
|
|
||||||
ImGui::End();
|
|
||||||
|
|
||||||
|
|
||||||
ImGui::ShowDemoWindow();
|
|
||||||
|
|
||||||
|
|
||||||
ImGui::Render();
|
|
||||||
ImGui_ImplOpenGL3_RenderDrawData(ImGui::GetDrawData());
|
|
||||||
|
|
||||||
|
|
||||||
GameWindow.SwapBuffers();
|
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
|
void Stop() {
|
||||||
// Cleanup
|
// Cleanup
|
||||||
ImGui_ImplOpenGL3_Shutdown();
|
Cube->VAO.Delete();
|
||||||
ImGui_ImplGlfw_Shutdown();
|
Cube->elementBuffer.Delete();
|
||||||
ImGui::DestroyContext();
|
|
||||||
|
|
||||||
Cube.VAO.Delete();
|
|
||||||
Cube.elementBuffer.Delete();
|
|
||||||
|
|
||||||
|
|
||||||
|
delete Cube;
|
||||||
|
delete cam;
|
||||||
|
delete shader;
|
||||||
}
|
}
|
||||||
|
|
||||||
*/
|
|
Loading…
Reference in New Issue
Block a user