Made multiple managers for individual pieces
Added UIManager that renders the UI inside the window
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								BarinkEngine/Include/Graphics/GUI/GUIManager.h
									
									
									
									
									
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								BarinkEngine/Include/Graphics/GUI/GUIManager.h
									
									
									
									
									
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#pragma once
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#include "Graphics/Window.h"
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class GUIManager {
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public:
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	GUIManager(BarinkWindow* window);
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	~GUIManager();
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	void Render();
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private:
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	BarinkWindow* currentwindow;
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};
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