Basic Entity Components implementation

This commit is contained in:
2022-10-23 00:14:47 +02:00
parent b359a940ba
commit 7458254b2d
40 changed files with 160 additions and 344 deletions

6
SandboxApp/src/Util.h Normal file
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#pragma once
#include "../../BarinkEngine/src/BarinkEngine.h"
//void PrintSceneTree(Node& node, int depth);
//glm::mat4 CalculateModelMat(Transform& transform);