Basic Entity Components implementation

This commit is contained in:
2022-10-23 00:14:47 +02:00
parent b359a940ba
commit 7458254b2d
40 changed files with 160 additions and 344 deletions

View File

@ -1,6 +1,7 @@
#include "Util.h"
void PrintSceneTree(Node& node, int depth) {
/*
* void PrintSceneTree(Node& node, int depth) {
// Indent name based on depth
std::cout << " ";
for (int i = 0; i < depth; i++) {
@ -30,3 +31,5 @@ glm::mat4 CalculateModelMat(Transform& transform) {
return tran * rot * scale;
}
*/