Basic Entity Components implementation
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11
SandboxApp/src/GUI.h
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11
SandboxApp/src/GUI.h
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#pragma once
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#include "imgui.h"
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#include "../../BarinkEngine/src/BarinkEngine.h"
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#include "../../BarinkEngine/src/Graphics/Memory/Framebuffer.h"
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void CameraTool();
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void ScriptingTool(char* code);
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///void transformWindow(Transform& transform, std::string PanelName);
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void materialWindow(Material& material, std::string PanelName);
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void SceneExplorer(const std::string& PanelName);
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void SceneView(Framebuffer& framebuffer);
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