Basic Scene creation

This commit is contained in:
2022-07-09 22:21:56 +02:00
parent f8b390923e
commit 6a2e8d3b2f
13 changed files with 80 additions and 108 deletions

View File

@ -15,19 +15,20 @@
void ProcessVertices(aiMesh* mesh, std::vector<BarinkEngine::Vertex>& out_vertices);
void ProcessIndices(aiMesh* mesh, std::vector<unsigned int>& out_indices);
namespace BarinkEngine {
class ModelImporter {
class ModelImporter {
public:
public:
SceneObject* Import(const std::string path);
private:
static BarinkEngine::Mesh ModelImporter::processMesh(aiMesh* mesh, const aiScene* scene);
static std::vector<BarinkEngine::Mesh> ModelImporter::processNode(aiNode* node, const aiScene* scene);
SceneObject* Import(const std::string path);
};
private:
static BarinkEngine::Mesh ModelImporter::processMesh(aiMesh* mesh, const aiScene* scene);
static std::vector<BarinkEngine::Mesh> ModelImporter::processNode(aiNode* node, const aiScene* scene);
};
}

View File

@ -3,13 +3,13 @@
#include <imgui.h>
struct EngineStatistics {
uint32_t lastSampleTime;
long long lastSampleTime;
float frameTime;
uint32_t verts;
uint32_t DC;
uint64_t frames;
uint64_t FPS;
long long frames;
long long FPS;
};
extern EngineStatistics* ES;
@ -18,15 +18,15 @@ inline void PerfomanceSamplerInit(){
ES->frames = 0;
ES->lastSampleTime = 0;
ES->lastSampleTime = std::chrono::duration_cast<std::chrono::milliseconds>(std::chrono::high_resolution_clock::now().time_since_epoch()).count();
}
inline void SamplePerformance(void) {
ES->frames++;
ES->DC = 0;
ES->verts = 0;
unsigned int now = std::chrono::duration_cast<std::chrono::milliseconds>(std::chrono::high_resolution_clock::now().time_since_epoch()).count();
unsigned int MilliSecondsPast = now - ES->lastSampleTime;
unsigned long long now = std::chrono::duration_cast<std::chrono::milliseconds>(std::chrono::high_resolution_clock::now().time_since_epoch()).count();
unsigned long long MilliSecondsPast = now - ES->lastSampleTime;
if (MilliSecondsPast >= 1000) {
ES->frameTime = (float)1000 / ES->frames;

View File

@ -13,7 +13,7 @@ public:
Node& GetSceneNode(std::string);
Node& GetRoot();
Scene(std::string SceneName = "Default Scene");
Scene(const std::string& sceneName = "Default Scene");
~Scene();
private:

View File

@ -5,8 +5,8 @@
class Node {
public:
Node(std::string& name);
std::string& name;
Node(const std::string& name);
const std::string& name;
Node* parent;
std::vector<Node*> children;
@ -18,7 +18,7 @@ class Node {
class Group : public Node {
public:
Group(std::string& name);
Group(const std::string& name);
Transform& transform;
};

View File

@ -2,7 +2,7 @@
#include <string>
#include <map>
#include "Scene.h"
static class SceneManager {
class SceneManager {
public:
static Scene* CreateScene(const std::string& name );
@ -12,7 +12,6 @@ public:
private:
static Scene* CurrentScene;
static std::map<std::string, Scene*> Scenes;
static std::map<std::string, Scene*> Scenes;
};

View File

@ -3,20 +3,20 @@
#include "Graphics/Renderable.h"
#include "Scene/Node.h"
class SceneCamera : public Group
{
public:
Camera& camera;
SceneCamera();
};
namespace BarinkEngine {
class SceneCamera : public Group
{
public:
Camera& camera;
SceneCamera();
};
class SceneObject : public Group
{
public:
Renderable& renderable;
SceneObject();
};
class SceneObject : public Group
{
public:
SceneObject(std::string name, Renderable* visual);
~SceneObject();
Renderable* renderable;
};
}