Added simple glfw input callbacks

This commit is contained in:
Nigel Barink 2022-06-10 21:06:45 +02:00
parent 7b9685c381
commit 4df6cfba90
2 changed files with 62 additions and 1 deletions

View File

@ -12,6 +12,13 @@ namespace BarinkEngine {
void PollEvents(); void PollEvents();
void attach(BarinkWindow* window); void attach(BarinkWindow* window);
// GLFW Handlers
static void KeyCallback(GLFWwindow* window, int key, int scancode, int action, int mods);
static void CursorPositionCallback(GLFWwindow* window, double x, double y);
static void CursorEnterCallback(GLFWwindow* window, int entered);
static void MouseButtonCallback(GLFWwindow* window, int button, int action, int mods);
static void ScrollCallback(GLFWwindow* window, double xoffset, double yoffset);
private: private:
std::vector<BarinkWindow*> windows; std::vector<BarinkWindow*> windows;
}; };

View File

@ -1,5 +1,7 @@
#include "Input/InputManager.h" #include "Input/InputManager.h"
#include "GLFW/glfw3.h"
#include "spdlog/spdlog.h"
#include <iostream>
void BarinkEngine::InputManager::PollEvents() void BarinkEngine::InputManager::PollEvents()
{ {
for (std::vector<BarinkWindow*>::iterator it = windows.begin(); it != windows.end(); ++it) { for (std::vector<BarinkWindow*>::iterator it = windows.begin(); it != windows.end(); ++it) {
@ -7,9 +9,61 @@ void BarinkEngine::InputManager::PollEvents()
} }
} }
void BarinkEngine::InputManager::KeyCallback(GLFWwindow* window, int key, int scancode, int action, int mods)
{
if (key == GLFW_KEY_A && action == GLFW_PRESS)
{
std::cout << "'a' key was pressed" << std::endl;
}
}
void BarinkEngine::InputManager::CursorPositionCallback(GLFWwindow* window, double x, double y)
{
std::cout << "Cursor Position x: " << x << ", y: " << y << std::endl;
}
void BarinkEngine::InputManager::CursorEnterCallback(GLFWwindow* window, int entered)
{
if (entered) {
// Cursor entered the window's screen space
std::cout << "Cursor entered!" << std::endl;
}
else {
std::cout << "Cursor left!" << std::endl;
}
}
void BarinkEngine::InputManager::MouseButtonCallback(GLFWwindow* window, int button, int action, int mods)
{
if (button == GLFW_MOUSE_BUTTON_RIGHT && action == GLFW_PRESS) {
std::cout << "Right mouse button was pressed!" << std::endl;
}
}
void BarinkEngine::InputManager::ScrollCallback(GLFWwindow* window, double xoffset, double yoffset)
{
std::cout << "Scroll: x: " << xoffset << ", y: " << yoffset << std::endl;
}
void BarinkEngine::InputManager::attach(BarinkWindow* window) void BarinkEngine::InputManager::attach(BarinkWindow* window)
{ {
windows.push_back(window); windows.push_back(window);
// Attach callbacks
glfwSetKeyCallback(window->windowptr(), KeyCallback);
glfwSetCursorPosCallback(window->windowptr(), CursorPositionCallback);
glfwSetCursorEnterCallback(window->windowptr(), CursorEnterCallback);
glfwSetMouseButtonCallback(window->windowptr(), MouseButtonCallback);
glfwSetScrollCallback(window->windowptr(), ScrollCallback);
} }
BarinkEngine::InputManager::InputManager() BarinkEngine::InputManager::InputManager()