Editor Layer + Updating Camera System
Started updating the camera system, Moving editor logic to an Editor layer
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@ -6,19 +6,23 @@
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#include <imgui.h>
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#include "../../libs/guizmo/ImGuizmo.h"
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#include "../EditorCamera.h"
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class Viewport : public EditorWindow {
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public:
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bool isFocused = false;
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YoggieEngine::Camera cam;
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Viewport(YoggieEngine::Scene& scene);
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Viewport(YoggieEngine::Scene& scene, YoggieEngine::Entity& selected);
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Viewport() = default;
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void Draw() override;
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EditorCamera& GetCamera(){ return camera; }
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private:
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YoggieEngine::Renderer renderer;
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YoggieEngine::Scene& scene;
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YoggieEngine::Scene* CurrentScene;
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YoggieEngine::Entity* selected;
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glm::mat4 cameraDelta = glm::mat4(1.0);
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EditorCamera camera;
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};
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