Base layout for the input manager

This commit is contained in:
2022-06-19 20:01:31 +02:00
parent 85f9c78adf
commit 3c30bf7fb7
17 changed files with 224 additions and 191 deletions

View File

@ -66,11 +66,13 @@ void Start() {
matCube2 = new Material(*shader);
matCube2->Color = glm::vec3(0.0, 1.0f, 0.0);
std::string cubePath = "build/SandboxApplication/Debug/Models/Cube.obj";
std::string lanternPath = "build/SandboxApplication/Debug/Models/Latern.gltf";
/*
* load meshes
*/
Cube = Renderable::Load();
Cube2 = Renderable::Load();
Cube = Renderable::Load(lanternPath);
Cube2 = Renderable::Load(cubePath);
Cube->addChild(*Cube2);
Cube->shader = shader;