Base layout for the input manager
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@ -66,11 +66,13 @@ void Start() {
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matCube2 = new Material(*shader);
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matCube2->Color = glm::vec3(0.0, 1.0f, 0.0);
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std::string cubePath = "build/SandboxApplication/Debug/Models/Cube.obj";
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std::string lanternPath = "build/SandboxApplication/Debug/Models/Latern.gltf";
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/*
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* load meshes
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*/
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Cube = Renderable::Load();
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Cube2 = Renderable::Load();
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Cube = Renderable::Load(lanternPath);
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Cube2 = Renderable::Load(cubePath);
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Cube->addChild(*Cube2);
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Cube->shader = shader;
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