Base layout for the input manager

This commit is contained in:
2022-06-19 20:01:31 +02:00
parent 85f9c78adf
commit 3c30bf7fb7
17 changed files with 224 additions and 191 deletions

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@ -0,0 +1,14 @@
#pragma once
#include "GLFW/glfw3.h"
namespace BarinkEngine {
namespace Input {
void BE_GLFW_KEYS(GLFWwindow* window, int key, int scancode, int action, int mods);
void BE_GLFW_CURSOR_POSITION(GLFWwindow* window, double x, double y);
void BE_GLFW_CURSOR_ENTER(GLFWwindow* window, int entered);
void BE_GLFW_MOUSE_BUTTON(GLFWwindow* window, int button, int action, int mods);
void BE_GLFW_SCROLL(GLFWwindow* window, double xoffset, double yoffset);
}
}

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@ -1,27 +1,29 @@
#pragma once
#include <vector>
#include <list>
#include "Graphics/Window.h"
#include "EventSystem/EventEmitter.h"
#include "../Include/Input/GLFWInput.h"
#include "BarinkEngine.h"
namespace BarinkEngine {
class InputManager : EventEmitter {
class InputManager : public EventEmitter {
public:
InputManager();
void PollEvents();
void attach(BarinkWindow* window);
void detach(BarinkWindow* window);
void setupGLFWInput(GLFWwindow* window);
// GLFW Handlers
static void KeyCallback(GLFWwindow* window, int key, int scancode, int action, int mods);
static void CursorPositionCallback(GLFWwindow* window, double x, double y);
static void CursorEnterCallback(GLFWwindow* window, int entered);
static void MouseButtonCallback(GLFWwindow* window, int button, int action, int mods);
static void ScrollCallback(GLFWwindow* window, double xoffset, double yoffset);
private:
std::vector<BarinkWindow*> windows;
std::list<BarinkWindow*> windows;
};
}