More config and testing adding models
Seperated Sanbox premake config from the main premake file.
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SandboxApplication/include/GUI.h
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SandboxApplication/include/GUI.h
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#pragma once
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#include "imgui.h"
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#include <BarinkEngine.h>
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void CameraTool(Camera* camera);
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void ScriptingTool(char* code);
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void transformWindow(Transform& transform, std::string PanelName);
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void materialWindow(Material& material, std::string PanelName);
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void SceneExplorer(Scene& scene, std::string PanelName);
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SandboxApplication/include/Util.h
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SandboxApplication/include/Util.h
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#pragma once
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#include "BarinkEngine.h"
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void PrintSceneTree(Node& node, int depth);
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glm::mat4 CalculateModelMat(Transform& transform);
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