More config and testing adding models
Seperated Sanbox premake config from the main premake file.
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@ -59,6 +59,9 @@ Shader::Shader(const std::string vertexShaderPath, const std::string fragmentSha
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}
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char* Shader::readFile (const char* filePath){
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spdlog::info("Opening {} ", filePath);
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std::ifstream file ;
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file.open(filePath);
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