diff --git a/DEVELOPMENT.md b/DEVELOPMENT.md
new file mode 100644
index 0000000..38cedf7
--- /dev/null
+++ b/DEVELOPMENT.md
@@ -0,0 +1,23 @@
+## Requirements
+*_NOTE:_ Right now the build proces of some third party libraries have not been converted and may need special tooling*
+
+#### Software
+* Premake
+* Git
+* C++ Compiler
+
+## Windows development workflow
+User premake to generate project files for the approperiate build method.
+On Windows I assume you'll build with visual studio
+
+```bash
+User:~$ premake vs2022
+```
+
+## Linux development workflow
+Use premake to generate project files for the approperiate build method.
+On Linux I assume you'll build with something like make.
+
+```bash
+User@Machine:~$ premake gmake2
+```
diff --git a/Features.md b/Features.md
deleted file mode 100644
index 3cb58ca..0000000
--- a/Features.md
+++ /dev/null
@@ -1,26 +0,0 @@
-# Yoggie Engine features
-## Features
-**NOTE** __Not in any particular order__
-- Rendering
- - OpenGL
- - Vulkan
-
-- Logging
- - Different for debug and release
- - Different per OS
-
-- Physics
- - PhysX
- - Alternative for non-nvidia stuff?!
-
-- Basic Entity Component system
-
-- Graphical scripting ??
-
-- Scripting support ( idk what language)
- - LUA
-
-- Configuration options
- - JSON
- - LUA
- - YAML
diff --git a/README.md b/README.md
index affaeff..7c0e060 100644
--- a/README.md
+++ b/README.md
@@ -1,40 +1,34 @@
# Yoggie Engine
-
+
+## Goal
+Must support building a full game in 48 hours.
+The goal is to build a mature enough engine to be capable of using during game jams.
-## Screenshots
+## Features
+*_NOTE:_ Just because it is listed as a feature here does not imply it has been nor guarantees it ever will be implemented*
+- Rendering
+ - OpenGL
+ - Vulkan
+ - Metal (Possibly)
+- Logging
+ - Different for debug and release
+- Physics
+ - PhysX
+ - Jolt Physics
+- Entity Component system
+- Graphical scripting (Possibly)
+- Scripting support
+ - LUA
+ - C# (for object orientated approaches to gamedev)
+- Configuration options
+ - JSON
+ - YAML
+ - INI
- \
- \
- \
- \
-
-## Planning
-see [TODO](docs/TODO.md) \
-see [Features](Features.md)
-_NOTE:_
-
-The planning is moving away from markdown in favor
-of gitea Projects. New planning will be visible on [this page](https://git.barink.dev/Nigel/MyGameEngine/projects).
-## Requirements
-#### Software
-* Premake
-* Git
-* C++ Compiler
-
-## Windows development workflow
-User premake to generate project files for the approperiate build method.
-On Windows I assume you'll build with visual studio
-
-```bash
-User:~$ premake vs2022
-```
-
-## Linux development workflow
-Use premake to generate project files for the approperiate build method.
-On Linux I assume you'll build with something like make.
-
-```bash
-User@Machine:~$ premake gmake2
-```
\ No newline at end of file
+## More docs
+[Todo list](TODO.md) \
+[Planning](https://git.barink.dev/Nigel/MyGameEngine/projects)\
+[Development](DEVELOPMENT.md)\
+[Show case](SHOWCASE.md)
diff --git a/SHOWCASE.md b/SHOWCASE.md
new file mode 100644
index 0000000..e136e13
--- /dev/null
+++ b/SHOWCASE.md
@@ -0,0 +1,17 @@
+## The engine development in pictures
+
+__Testing OpenGl with ImGui as a concept__
+
+
+
+__Working on docking with different windows using ImGui__
+
+
+
+__A first more complete look of the engine__
+
+
+
+__Mixing deferred and forward rendering and adding a skybox__
+
+
\ No newline at end of file
diff --git a/Screenshots/ImprovedRendering.png b/Screenshots/ImprovedRendering.png
new file mode 100644
index 0000000..08b9cc9
--- /dev/null
+++ b/Screenshots/ImprovedRendering.png
@@ -0,0 +1,3 @@
+version https://git-lfs.github.com/spec/v1
+oid sha256:55f563c17fff915cecdf3a316f0eb624ef63e23e5b4f35b19782dc692736f78c
+size 894507
diff --git a/Screenshots/screen1.png b/Screenshots/OpenGLAndImGuiTest.png
similarity index 100%
rename from Screenshots/screen1.png
rename to Screenshots/OpenGLAndImGuiTest.png
diff --git a/Screenshots/YoggieEditor.png b/Screenshots/YoggieEditor.png
deleted file mode 100644
index e57027a..0000000
--- a/Screenshots/YoggieEditor.png
+++ /dev/null
@@ -1,3 +0,0 @@
-version https://git-lfs.github.com/spec/v1
-oid sha256:55bd919a808a9cbaf24e379a75e7d9b928575bb8362ff83d23034058107d5a28
-size 66342
diff --git a/Screenshots/screen2.png b/Screenshots/screen2.png
deleted file mode 100644
index 62b7d5f..0000000
--- a/Screenshots/screen2.png
+++ /dev/null
@@ -1,3 +0,0 @@
-version https://git-lfs.github.com/spec/v1
-oid sha256:daa76d1f8bb71e45c54e73145f4f313c31d55c60a7cc3e53653722f3a5dc239a
-size 369689
diff --git a/TODO.md b/TODO.md
index 892bac6..e8f6cfb 100644
--- a/TODO.md
+++ b/TODO.md
@@ -1,24 +1,23 @@
# Project Planning
-**NOTE:** __Fairly detailed planning__
-
-
- Setup build system \
- Link with GLFW \
- Basic Window \
- Basic Triangle rendering \
- Basic IMGui \
- Basic Textures \
- Link GLEW or GLAD \
- Work on basic logging \
- Input handling \
- More shader work \
- Load FBX model files \
- Basic Physics \
- Running LUA \
- Lua Scripting \
- To far in the future
-
+ Setup build system\
+Link with GLFW\
+Link GLEW or GLAD\
+Basic Window\
+Work on basic logging\
+Running LUA\
+Basic triangle rendering\
+Load model files\
+Basic ImGui \
+Skybox support\
+Basic Textures (Soon)\
+More shader work (Hopefully coming in January) \
+Input handling (Soon)\
+Basic Physics (Almost implemented)\
+Lua Scripting (Soon) \
+Basic Sound system
+### What's next?
+I am not sure what's going to be added next
## Resources
https://renderdoc.org/ \