Reorganising the game engine structure. Getting things ready for real development of the engine
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@ -4,11 +4,10 @@
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#define STB_IMAGE_WRITE_IMPLEMENTATION
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#define TINYGLTF_NO_EXTERNAL_IMAGE
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#include <MyGraphicsEngine/Mesh.h>
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#include "../MyGraphicsEngine/Mesh.h"
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#include <assimp/Importer.hpp>
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#include <assimp/scene.h>
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#include <assimp/postprocess.h>
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#include <spdlog/spdlog.h>
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#include <string>
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class ModelImporter {
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