Reorganising the game engine structure. Getting things ready for real development of the engine

This commit is contained in:
2022-05-27 22:47:36 +02:00
parent 4625ca657b
commit 3446bc2399
22 changed files with 326 additions and 221 deletions

34
BarinkEngine/premake5.lua Normal file
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project "BarinkEngine"
kind "StaticLib"
buildmessage "Building BarinkEngine"
includedirs{
"./../libs/lua/include",
"./libs/spdlog/include",
"./../libs/glm",
"./../MyGraphicsEngine/include",
"./../libs/GorillaAudio/include"
}
libdirs {
"./../libs/lua",
"./../libs/spdlog/build/Release"
}
links {
"lua54",
"spdlog",
"MyGraphicsEngine"
}
files {
"./*.cpp",
"./*.h",
"./**/*.cpp",
"./**/*.h"
}