Reorganising the game engine structure. Getting things ready for real development of the engine
This commit is contained in:
34
BarinkEngine/premake5.lua
Normal file
34
BarinkEngine/premake5.lua
Normal file
@ -0,0 +1,34 @@
|
||||
project "BarinkEngine"
|
||||
kind "StaticLib"
|
||||
|
||||
buildmessage "Building BarinkEngine"
|
||||
|
||||
includedirs{
|
||||
"./../libs/lua/include",
|
||||
"./libs/spdlog/include",
|
||||
|
||||
"./../libs/glm",
|
||||
"./../MyGraphicsEngine/include",
|
||||
|
||||
"./../libs/GorillaAudio/include"
|
||||
|
||||
}
|
||||
|
||||
libdirs {
|
||||
"./../libs/lua",
|
||||
"./../libs/spdlog/build/Release"
|
||||
}
|
||||
|
||||
links {
|
||||
"lua54",
|
||||
"spdlog",
|
||||
"MyGraphicsEngine"
|
||||
}
|
||||
|
||||
files {
|
||||
"./*.cpp",
|
||||
"./*.h",
|
||||
"./**/*.cpp",
|
||||
"./**/*.h"
|
||||
}
|
||||
|
Reference in New Issue
Block a user