Reorganising the game engine structure. Getting things ready for real development of the engine
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28
BarinkEngine/Include/BarinkEngine.h
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28
BarinkEngine/Include/BarinkEngine.h
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#pragma once
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#include <iostream>
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#include <string>
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#include <filesystem>
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#include "Engine.h"
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#include <spdlog/spdlog.h>
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/*
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#include "../MemoryManager.h"
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#include <glm/glm.hpp>
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#include <MyGraphicsEngine/Shader.h>
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#include <MyGraphicsEngine/Window.h>
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#include <MyGraphicsEngine/Camera.h>
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#include <MyGraphicsEngine/Renderable.h>
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extern "C"
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{
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#include "lauxlib.h"
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#include "lua.h"
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#include "lualib.h"
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}
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*/
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10
BarinkEngine/Include/Engine.h
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10
BarinkEngine/Include/Engine.h
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#pragma once
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namespace BarinkEngine {
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static class Engine {
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public:
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static void Startup();
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static void Shutdown();
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};
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};
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