Adding docking support through ImGui , Adding multiviewport support through ImGui, Moving header file back into the src directory , started building the editor, Added framebuffer to renderer.
BUG: The framebuffer will not be displayed in the editor for some reason
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#pragma once
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#include "imgui.h"
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#include <BarinkEngine.h>
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#include "../../BarinkEngine/src/BarinkEngine.h"
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#include "../../BarinkEngine/src/Graphics/Framebuffer.h"
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void CameraTool(Camera* camera);
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void CameraTool();
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void ScriptingTool(char* code);
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void transformWindow(Transform& transform, std::string PanelName);
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void materialWindow(Material& material, std::string PanelName);
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void SceneExplorer(Scene& scene, std::string PanelName);
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void SceneExplorer(const std::string& PanelName);
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void SceneView(Framebuffer& framebuffer);
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#pragma once
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#include "BarinkEngine.h"
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#include "../../BarinkEngine/src/BarinkEngine.h"
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void PrintSceneTree(Node& node, int depth);
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