Adding physx and fixing memory allocation of AssetView
This commit is contained in:
@ -66,10 +66,13 @@ public:
|
||||
}
|
||||
|
||||
// submit DrawCommands for all render3DComponents
|
||||
|
||||
auto group = ActiveScene.getReg().view<TransformComponent, Render3DComponent>();
|
||||
group.each([&renderer](auto enity, TransformComponent& t, Render3DComponent& renderComponent) {
|
||||
renderer.Submit(renderComponent, t);
|
||||
});
|
||||
|
||||
|
||||
|
||||
renderer.Render();
|
||||
|
||||
@ -127,7 +130,7 @@ public:
|
||||
}
|
||||
|
||||
{
|
||||
// AssetFinder assetsView = AssetFinder();
|
||||
AssetFinder assetsView = AssetFinder();
|
||||
}
|
||||
|
||||
|
||||
|
Reference in New Issue
Block a user