Adding textures capabilities
* Added Texures to the two sample cubes * Modified mesh structure - mesh now contains indices and vertices - Vertices contain vertices and uv's (later on they will also contain normals) Solution definitely not perfect and needs improvement.
This commit is contained in:
@ -16,7 +16,7 @@ project "BarinkEngine"
|
||||
"../libs/assimp/include",
|
||||
"../libs/glad/include",
|
||||
"../libs/glfw/include",
|
||||
"../libs/tinygltf",
|
||||
-- "../libs/tinygltf",
|
||||
"../libs/glew/include",
|
||||
"../libs/glm",
|
||||
"../libs/ImGui",
|
||||
|
Reference in New Issue
Block a user