Created a basic shader object and window object

Using GLAD to load OpenGL/Vulkan extensions
This commit is contained in:
2022-04-22 22:37:38 +02:00
parent dab01f1541
commit 168b936945
10 changed files with 171 additions and 23 deletions

View File

@ -12,6 +12,7 @@ workspace "BarinkEngine"
buildmessage "Building BarinkEngineSandbox ..."
includedirs {
"./libs/glad/include",
"./MyGraphicsEngine/include"
}
@ -19,6 +20,7 @@ workspace "BarinkEngine"
libdirs{
"./libs/spdlog-1.9.1/build"
}
links{
@ -37,8 +39,12 @@ workspace "BarinkEngine"
"SandboxApplication/*.cpp"
}
-- NOTE: make these copy instructions more flexible
ok, err = os.copyfile("MyGraphicsEngine/shaders/fragment.shader", "build/SandboxApplication/Debug/test.fs")
if err then error("Copy fragment shader source failed!") end
ok, err = os.copyfile("MyGraphicsEngine/shaders/vertex.shader", "build/SandboxApplication/Debug/test.vs")
if err then error("Copy vertex shader source failed!") end
project "MyGraphicsEngine"
kind "StaticLib"
@ -46,8 +52,11 @@ workspace "BarinkEngine"
buildmessage "Building MyGraphicsEngine ..."
includedirs {
"./libs/glad/include",
"./libs/glfw-3.3.4/include",
"./libs/glew-2.2.0/include",
"./libs/spdlog-1.9.1/include",
"./libs/glm/glm",
"./MyGraphicsEngine/include"
}
@ -67,7 +76,11 @@ workspace "BarinkEngine"
"m"
}
files {"MyGraphicsEngine/*.cpp"}
files {
"./libs/glad/src/glad.c",
"MyGraphicsEngine/*.cpp"
}
filter "configurations:Debug"
defines {"DEBUG"}