Created a basic shader object and window object
Using GLAD to load OpenGL/Vulkan extensions
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TODO.md
10
TODO.md
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**NOTE:** __Fairly detailed planning__
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<input type="checkbox"></input> Setup build system \
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<input type="checkbox"></input> Link with GLFW \
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<input type="checkbox"></input> Basic Window \
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<input type="checkbox" checked></input> Setup build system \
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<input type="checkbox" checked></input> Link with GLFW \
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<input type="checkbox" checked></input> Basic Window \
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<input type="checkbox"></input> Basic Triangle rendering \
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<input type="checkbox"></input> Basic Textures \
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<input type="checkbox"></input> Link GLEW \
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<input type="checkbox"></input> Load FBX model files \
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<input type="checkbox"></input> Basic Physics \
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<input type="checkbox"></input> To far in the future
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## Resources
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https://renderdoc.org/
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