Created a basic shader object and window object

Using GLAD to load OpenGL/Vulkan extensions
This commit is contained in:
2022-04-22 22:37:38 +02:00
parent dab01f1541
commit 168b936945
10 changed files with 171 additions and 23 deletions

10
TODO.md
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@ -3,9 +3,9 @@
**NOTE:** __Fairly detailed planning__
<input type="checkbox"></input> Setup build system \
<input type="checkbox"></input> Link with GLFW \
<input type="checkbox"></input> Basic Window \
<input type="checkbox" checked></input> Setup build system \
<input type="checkbox" checked></input> Link with GLFW \
<input type="checkbox" checked></input> Basic Window \
<input type="checkbox"></input> Basic Triangle rendering \
<input type="checkbox"></input> Basic Textures \
<input type="checkbox"></input> Link GLEW \
@ -15,3 +15,7 @@
<input type="checkbox"></input> Load FBX model files \
<input type="checkbox"></input> Basic Physics \
<input type="checkbox"></input> To far in the future
## Resources
https://renderdoc.org/