Created a basic shader object and window object
Using GLAD to load OpenGL/Vulkan extensions
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#version 330 core
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layout (location = 0) in vec3 aPos;
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layout in vec3 aPos;
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void main()
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{
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void main() {
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    gl_Position = vec4(aPos.x, aPos.y, aPos.z, 1.0);
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}
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