Basic input handling, Editor camera Movement
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@ -7,7 +7,6 @@
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std::vector<Asset> AssetManager::assets;
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std::filesystem::path AssetManager::currentPath;
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void AssetManager::Init()
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{
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assets = std::vector<Asset>();
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@ -38,7 +37,6 @@ void AssetManager::setAssetPath(std::filesystem::path path)
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currentPath = path;
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}
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YoggieEngine::Mesh* AssetManager::LoadFromAssetFile(const std::filesystem::path assetPath)
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{
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YoggieEngine::Mesh* imported = nullptr;
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@ -147,4 +145,4 @@ YoggieEngine::Renderable* AssetManager::LoadFromSource(const std::filesystem::pa
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return model->renderable;
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}
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}
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