Update Transform Component view of the editor
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@ -1,5 +1,5 @@
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#include "Inspector.h"
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#include "../TransformVec3.h"
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void Inspector::Draw()
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{
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@ -40,9 +40,18 @@ void Inspector::ShowComponents()
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if (selected.HasComponent<YoggieEngine::TransformComponent>()) {
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auto& transform = selected.GetComponent<YoggieEngine::TransformComponent>();
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if (ImGui::CollapsingHeader("Transform", ImGuiTreeNodeFlags_DefaultOpen)) {
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/*
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ImGui::DragFloat3("Position", glm::value_ptr(transform.Position), 0.1f);
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ImGui::DragFloat3("Rotation", glm::value_ptr(transform.Rotation), 0.1f);
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ImGui::DragFloat3("Scale", glm::value_ptr(transform.Scale), 0.1f, 0.0f);
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*/
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auto something = glm::value_ptr(transform.Position);
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ImGuiExtension::TransformVec3("Position", transform.Position);
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ImGuiExtension::TransformVec3("Rotation", transform.Rotation);
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ImGuiExtension::TransformVec3("Scale", transform.Scale);
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}
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if (selected.HasComponent<YoggieEngine::RelationComponent>()) {
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ImGui::Text("Has relation");
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