Update Transform Component view of the editor

This commit is contained in:
2023-05-07 15:24:23 +02:00
parent 28927d9a4e
commit 042dc3a457
3 changed files with 71 additions and 3 deletions

View File

@ -1,5 +1,5 @@
#include "Inspector.h"
#include "../TransformVec3.h"
void Inspector::Draw()
{
@ -40,9 +40,18 @@ void Inspector::ShowComponents()
if (selected.HasComponent<YoggieEngine::TransformComponent>()) {
auto& transform = selected.GetComponent<YoggieEngine::TransformComponent>();
if (ImGui::CollapsingHeader("Transform", ImGuiTreeNodeFlags_DefaultOpen)) {
/*
ImGui::DragFloat3("Position", glm::value_ptr(transform.Position), 0.1f);
ImGui::DragFloat3("Rotation", glm::value_ptr(transform.Rotation), 0.1f);
ImGui::DragFloat3("Scale", glm::value_ptr(transform.Scale), 0.1f, 0.0f);
*/
auto something = glm::value_ptr(transform.Position);
ImGuiExtension::TransformVec3("Position", transform.Position);
ImGuiExtension::TransformVec3("Rotation", transform.Rotation);
ImGuiExtension::TransformVec3("Scale", transform.Scale);
}
if (selected.HasComponent<YoggieEngine::RelationComponent>()) {
ImGui::Text("Has relation");