Solving a few warnings
This commit is contained in:
		| @ -57,6 +57,7 @@ namespace YAML { | ||||
| 				return false; | ||||
| 			rhs.setName(node["Project"].as<std::string>()); | ||||
| 			rhs.setProjectDirectory(node["Directory"].as<std::string>()); | ||||
| 			return true; | ||||
| 		} | ||||
|  | ||||
|  | ||||
|  | ||||
| @ -47,17 +47,17 @@ void Inspector(entt::entity ent , Scene& scene) { | ||||
|         ImGui::NewLine(); | ||||
|          | ||||
|         auto component = entity.GetComponent<IdentifierComponent>(); | ||||
|         char* buf = new char(component.name.length()); | ||||
|         char* buf = new char(component.name.size()); | ||||
|         strcpy(buf, component.name.c_str()); | ||||
|         ImGui::InputText("Name:",buf , IM_ARRAYSIZE(buf), ImGuiInputTextFlags_ReadOnly); | ||||
|         ImGui::InputText("Name:",buf , sizeof(buf), ImGuiInputTextFlags_ReadOnly); | ||||
|          | ||||
|  | ||||
|         if (entity.HasComponent<TransformComponent>()) { | ||||
|             auto& transform = entity.GetComponent<TransformComponent>(); | ||||
|             if (ImGui::CollapsingHeader("Transform", ImGuiTreeNodeFlags_DefaultOpen)) { | ||||
|                 ImGui::DragFloat3("Position", glm::value_ptr(transform.Position), 0.01); | ||||
|                 ImGui::DragFloat3("Rotation", glm::value_ptr(transform.Rotation), 0.01); | ||||
|                 ImGui::DragFloat3("Scale", glm::value_ptr(transform.Scale), 0.01, 0); | ||||
|                 ImGui::DragFloat3("Position", glm::value_ptr(transform.Position), 0.01f); | ||||
|                 ImGui::DragFloat3("Rotation", glm::value_ptr(transform.Rotation), 0.01f); | ||||
|                 ImGui::DragFloat3("Scale", glm::value_ptr(transform.Scale), 0.01f, 0.0f); | ||||
|             } | ||||
|                  | ||||
|         } | ||||
|  | ||||
		Reference in New Issue
	
	Block a user