2022-06-04 16:26:58 +00:00
|
|
|
#pragma once
|
|
|
|
#include <vector>
|
|
|
|
#include "Mesh.h"
|
2022-07-08 19:35:14 +00:00
|
|
|
|
2022-06-04 16:26:58 +00:00
|
|
|
#include "Material.h"
|
2022-06-04 23:44:54 +00:00
|
|
|
#include "Texture.h"
|
2022-06-04 16:26:58 +00:00
|
|
|
|
2022-07-08 19:35:14 +00:00
|
|
|
#include "Scene.h"
|
2022-06-04 16:26:58 +00:00
|
|
|
|
2022-07-08 19:35:14 +00:00
|
|
|
namespace BarinkEngine {
|
2022-06-04 16:26:58 +00:00
|
|
|
|
2022-07-08 19:35:14 +00:00
|
|
|
class Renderable {
|
|
|
|
public:
|
|
|
|
Mesh mesh;
|
|
|
|
Material* material;
|
|
|
|
Texture* texture;
|
2022-06-04 16:26:58 +00:00
|
|
|
|
2022-07-08 19:35:14 +00:00
|
|
|
Shader* shader;
|
2022-06-04 16:26:58 +00:00
|
|
|
|
2022-07-08 19:35:14 +00:00
|
|
|
Renderable();
|
|
|
|
~Renderable();
|
|
|
|
};
|
|
|
|
}
|