2022-05-28 16:49:08 +00:00
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#pragma once
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#include <vector>
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2022-10-08 13:34:02 +00:00
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#include <glm/gtc/matrix_transform.hpp>
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#include "glad/glad.h"
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#include "GLFW/glfw3.h"
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#include "PerfCounter.h"
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#include "Graphics/Camera.h"
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#include "Graphics/Renderable.h"
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#include "Graphics/GPUBucket.h"
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2022-05-28 16:49:08 +00:00
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namespace BarinkEngine {
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class Renderer {
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public:
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Renderer();
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~Renderer();
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void Render();
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void Submit(Renderable* model);
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private:
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2022-10-08 13:34:02 +00:00
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std::vector<GPU_Bucket*> models;
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2022-05-28 16:49:08 +00:00
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};
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}
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