YoggieEngine/BarinkEngine/Include/Graphics/Renderer.h

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#pragma once
#include <vector>
#include <glm/gtc/matrix_transform.hpp>
#include "glad/glad.h"
#include "GLFW/glfw3.h"
#include "PerfCounter.h"
#include "Graphics/Camera.h"
#include "Graphics/Renderable.h"
#include "Graphics/GPUBucket.h"
namespace BarinkEngine {
class Renderer {
public:
Renderer();
~Renderer();
void Render();
void Submit(Renderable* model);
private:
std::vector<GPU_Bucket*> models;
};
}