2022-11-04 08:56:38 +00:00
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# Yoggie Engine
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2021-05-22 19:50:20 +00:00
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2022-11-04 08:56:38 +00:00
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<img src="Screenshots/Yoggie.webp" width="400" ></img>
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2021-05-22 19:50:20 +00:00
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## Screenshots
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2022-05-13 19:59:19 +00:00
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2022-11-04 08:56:38 +00:00
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<img src="Screenshots/screen1.png" width="300"></img> \
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<img src="Screenshots/screen2.png" width="300"></img> \
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<img src="Screenshots/YoggieEditor.png" width="300"></img>
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## Planning
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see [TODO](docs/TODO.md) \
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see [Features](Features.md)
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2022-05-28 19:19:16 +00:00
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_NOTE:_
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The planning is moving away from markdown in favor
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of gitea Projects. New planning will be visible on [this page](https://git.barink.dev/Nigel/MyGameEngine/projects).
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## Requirements
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#### Software
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* Premake
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* Git
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* C++ Compiler
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## Windows development workflow
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User premake to generate project files for the approperiate build method.
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On Windows I assume you'll build with visual studio
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```bash
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User:~$ premake vs2022
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```
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2021-05-22 19:50:20 +00:00
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## Linux development workflow
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2022-05-28 19:19:16 +00:00
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Use premake to generate project files for the approperiate build method.
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On Linux I assume you'll build with something like make.
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```bash
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User@Machine:~$ premake gmake2
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```
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