YoggieEngine/Editor/src/AssetManagement/AssetManager.h

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2022-11-10 20:51:11 +00:00
#pragma once
#include <filesystem>
#include <fstream>
#include "../../../YoggieEngine/src/Graphics/Renderable.h"
#include "../../../YoggieEngine/src/AssetManager/ModelImporter.h"
#include <spdlog/spdlog.h>
#include <iostream>
class AssetManager {
public:
static YoggieEngine::Mesh* LoadFromAssetFile(const std::filesystem::path assetPath )
{
YoggieEngine::Mesh imported;
std::ifstream AssetFile;
AssetFile.open(assetPath, std::ios::binary);
if (AssetFile.is_open()) {
char* Header = (char*) malloc(8);
unsigned long long Vsize = 0;
uint32_t Vnum = 0;
uint32_t Enum = 0;
// Read header
AssetFile.read(Header, 8);
AssetFile.read((char*)&Vsize, sizeof(unsigned long long ));
AssetFile.read((char*)&Vnum, sizeof(uint32_t));
AssetFile.read((char*)&Enum, sizeof(uint32_t));
// print Header info
std::cout << "File has header: " << Header << std::endl;
std::cout << "Vertex size: " << Vsize << std::endl;
std::cout << "Number of Vertices: " << Vnum << std::endl;
std::cout << "Number of Elements: " << Enum << std::endl;
free(Header);
// Load Vertices (Vertex + UV )
imported.vertices = std::vector < YoggieEngine::Vertex>();
for (int i = 0; i < Vnum; i++)
{
YoggieEngine::Vertex data = YoggieEngine::Vertex();
AssetFile.read((char*) & data, Vsize);
imported.vertices.push_back(data);
}
// skip x bytes
AssetFile.ignore(sizeof(char) * 3);
// Load Elements
imported.elements = std::vector<unsigned int>();
for (int i = 0; i < Enum; i++) {
unsigned int data = 0;
AssetFile.read((char*)&data, sizeof(unsigned int));
imported.elements.push_back(data);
}
}
else {
std::cout << "Failed ot open mesh " << std::endl;
}
return nullptr;
}
static YoggieEngine::Renderable* LoadFromSource(const std::filesystem::path srcPath , const std::filesystem::path assetFolder ) {
auto model = (YoggieEngine::ModelImporter()).Import(srcPath.string());
YoggieEngine::Mesh* exportMesh = model->renderable->mesh;
std::filesystem::path MeshFileName = assetFolder / srcPath.filename().replace_extension( ".mesh");
std::cout << "Save path: " << MeshFileName << std::endl;
std::ofstream meshAsset;
meshAsset.open(MeshFileName, std::ios::binary );
if (meshAsset.is_open()) {
// write a header
static const char* HEADER = "MESH";
meshAsset.write(HEADER, sizeof(HEADER));
auto Vsize = sizeof(YoggieEngine::Vertex);
std::cout << "size of vertex: " << Vsize << std::endl;
std::cout << "Addr of vSize: " << &Vsize << std::endl;
auto Vnum = exportMesh->vertices.size();
auto Enum = exportMesh->elements.size();
meshAsset.write((char*) & Vsize, sizeof(unsigned long long ) );
meshAsset.write((char*)&Vnum, sizeof(uint32_t));
meshAsset.write((char*)&Enum, sizeof(uint32_t));
// write all vertices
for (auto vertice : exportMesh->vertices)
{
meshAsset.write((char*)&vertice, sizeof(vertice));
}
// write 3 x 0 byte
meshAsset.write((const char*)"\0\0\0", sizeof(char) * 3);
// write all indices
for (auto index : exportMesh->elements) {
meshAsset.write((char*)&index, sizeof(index));
}
meshAsset.close();
}
else {
spdlog::error("Failed to create/open mesh file.");
}
return model->renderable;
}
};