2022-06-04 16:26:58 +00:00
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#pragma once
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#include "glm/glm.hpp"
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#include "graphics/Shader.h"
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#include "graphics/Window.h"
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2022-06-04 23:44:54 +00:00
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#include "graphics/Texture.h"
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2022-06-04 16:26:58 +00:00
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#include "graphics/Camera.h"
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#include "graphics/Renderable.h"
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#include "Graphics/Material.h"
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2022-06-04 23:44:54 +00:00
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2022-06-04 16:26:58 +00:00
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#include "spdlog/spdlog.h"
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#include "Input/InputManager.h"
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#include "Graphics/Renderer.h"
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#include "Graphics/GUI/GUIManager.h"
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#include "Scene.h"
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#include "PerfCounter.h"
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extern void Start();
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extern void Update();
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extern void ImmediateGraphicsDraw();
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extern void Stop();
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2022-06-10 20:44:40 +00:00
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extern BarinkEngine::InputManager InputSystem;
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