2022-06-04 23:44:54 +00:00
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#pragma once
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#include "imgui.h"
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#include <BarinkEngine.h>
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void CameraTool(Camera* camera);
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void ScriptingTool(char* code);
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void transformWindow(Transform& transform, std::string PanelName);
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void materialWindow(Material& material, std::string PanelName);
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