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Yoggie-Game-Studio
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YoggieEngine
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4625ca657b
YoggieEngine
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MyGraphicsEngine
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shaders
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fragment.shader
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Abstracted away the creation of buffers Added a transform Updated the TODO.md Updated default shaders to include the apropriate three 4x4 matrices to render in 3D
2022-05-04 13:27:42 +00:00
#version 440 core
Improved shader definition loader
2022-04-30 20:51:50 +00:00
out vec4 FragColor;
Abstracted away the creation of buffers Added a transform Updated the TODO.md Updated default shaders to include the apropriate three 4x4 matrices to render in 3D
2022-05-04 13:27:42 +00:00
void main(){
Incorrectly loading a model, Adding a VertexArray abstraction * Using import library assimp to incorrectly load a cube.obj * Using a temporary Renderable class as a placeholder for all data needed to render the mesh. * Vertex Array abstraction added
2022-05-04 21:25:18 +00:00
FragColor = vec4(0.5f, 0.5f, 0.0f , 1.0f);
Improved shader definition loader
2022-04-30 20:51:50 +00:00
}
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