2022-05-29 13:23:08 +00:00
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#pragma once
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2022-10-22 11:27:23 +00:00
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#include "../../BarinkEngine/src/BarinkEngine.h"
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2022-05-29 13:23:08 +00:00
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2022-07-08 19:35:14 +00:00
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void PrintSceneTree(Node& node, int depth);
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2022-05-29 13:23:08 +00:00
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glm::mat4 CalculateModelMat(Transform& transform);
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