YoggieEngine/SandboxApplication/Util.cpp

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#include "Util.h"
void PrintSceneTree(SceneNode& node, int depth) {
// Indent name based on depth
std::cout << " ";
for (int i = 0; i < depth; i++) {
std::cout << "-";
}
std::cout << " " << node.name << std::endl;
depth++;
for (auto child : node.children) {
PrintSceneTree(*child, depth);
}
}
glm::mat4 CalculateModelMat(Transform& transform) {
glm::mat4 tran = glm::translate(glm::mat4(), transform.Position);
glm::mat4 scale = glm::scale(glm::mat4(), transform.Scale);
glm::mat4 rot =
glm::rotate(glm::mat4(), glm::radians(transform.Rotation.x), glm::vec3(1.0f, 0.0f, 0.0f)) *
glm::rotate(glm::mat4(), glm::radians(transform.Rotation.y), glm::vec3(0.0f, 1.0f, 0.0f)) *
glm::rotate(glm::mat4(), glm::radians(transform.Rotation.z), glm::vec3(0.0f, 0.0f, 1.0f));
return tran * rot * scale;
}