Added a transform Updated the TODO.md Updated default shaders to include the apropriate three 4x4 matrices to render in 3D
10 lines
181 B
GLSL
10 lines
181 B
GLSL
#version 440 core
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in layout(location=0) vec3 aPos;
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uniform mat4 M;
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uniform mat4 V;
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uniform mat4 P;
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void main() {
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gl_Position = P * V * M * vec4(aPos.x, aPos.y, aPos.z, 1.0);
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} |