YoggieEngine/MyGraphicsEngine/shaders/fragment.shader
Nigel Barink eb0e7f7a51 Abstracted away the creation of buffers
Added a transform
Updated the TODO.md
Updated default shaders to include the apropriate three 4x4 matrices to
render in 3D
2022-05-04 15:27:42 +02:00

7 lines
104 B
GLSL

#version 440 core
out vec4 FragColor;
void main(){
FragColor = vec4(0.0f, 1.0f, 0.0f , 1.0f);
}