Added a transform Updated the TODO.md Updated default shaders to include the apropriate three 4x4 matrices to render in 3D
7 lines
104 B
GLSL
7 lines
104 B
GLSL
#version 440 core
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out vec4 FragColor;
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void main(){
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FragColor = vec4(0.0f, 1.0f, 0.0f , 1.0f);
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} |