YoggieEngine/MyGraphicsEngine/window.cpp
Nigel dab01f1541 Initial setup.
Correctly linking glfw and spdlog...
Linking could be improved by not needing the sandbox
application to also be linked with glfw
2022-04-20 21:40:35 +02:00

47 lines
749 B
C++

#include "MyGraphicsEngine/window.h"
bool BarinkWindow::InitGLFW(){
if(!glfwInit()){
return false;
}
return true;
}
BarinkWindow::BarinkWindow(const int width, const int height) :
Width(width), Height(height), FullScreen(false){
InitGLFW();
window = glfwCreateWindow(Width, Height, "BarinkEngine", NULL, NULL);
if( !window){
glfwTerminate();
return;
}
glfwMakeContextCurrent(window);
VulkanSupported = glfwVulkanSupported();
glfwGetFramebufferSize(window, &Width, &Height);
glViewport(0,0, Width, Height);
}
BarinkWindow::~BarinkWindow(){
glfwTerminate();
}
void BarinkWindow::EnterLoop(){
while(!glfwWindowShouldClose(window))
{
glClear(GL_COLOR_BUFFER_BIT);
glfwSwapBuffers(window);
glfwPollEvents();
}
}