YoggieEngine/BarinkEngine/graphics/shaders/RenderSurfaceFrag.shader
Nigel Barink d019155d10 Working on basic rendering #4
* Added a basic material abstraction
* Started implementation of RenderTarget (such as render textures)
2022-06-04 18:26:58 +02:00

11 lines
203 B
GLSL

#version 440 core
layout (location = 0) in vec2 aPos;
layout (location = 1) in vec2 aTexCoords;
out vec2 aTexCoords;
void main(){
gl_Position = vec4(aPos.xy , 0.0 ,1.0);
aTexCoords = aTexCoords;
}